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Skill Boosts from Spells?
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<blockquote data-quote="der_kluge" data-source="post: 1316358" data-attributes="member: 945"><p>Ah, the old rogue debate. This problem only exists because rogues are the masters of skills. Some wizard spells enhance skills, thus the apparent overlap.</p><p></p><p>When I think of "low magic", I would think that skill-enhancing stuff would be right in there. I think there is a class of gamer that prefers to avoid the overt magic stuff. That is, flying, flame-shielded, mirror-imaged, blurred wizards tossing down fireballs is, more often than not, something that leaves a bad taste in peoples' mouths.</p><p></p><p>That said, if you're striving for a low magic game, then having a wizard cast jump on a rogue, or using invisibility to sneak around. While invisibility might arguably be a bit "out there" in terms of a LoTR-style magic system, enhancing a skill is fairly mundane in my eyes. Plus, a wizard can only cast that stuff so many times, and then the rogue is just left with their own inate abilities.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1316358, member: 945"] Ah, the old rogue debate. This problem only exists because rogues are the masters of skills. Some wizard spells enhance skills, thus the apparent overlap. When I think of "low magic", I would think that skill-enhancing stuff would be right in there. I think there is a class of gamer that prefers to avoid the overt magic stuff. That is, flying, flame-shielded, mirror-imaged, blurred wizards tossing down fireballs is, more often than not, something that leaves a bad taste in peoples' mouths. That said, if you're striving for a low magic game, then having a wizard cast jump on a rogue, or using invisibility to sneak around. While invisibility might arguably be a bit "out there" in terms of a LoTR-style magic system, enhancing a skill is fairly mundane in my eyes. Plus, a wizard can only cast that stuff so many times, and then the rogue is just left with their own inate abilities. [/QUOTE]
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