Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis the Doomseer" data-source="post: 1316622" data-attributes="member: 12455"><p>Kemrain - I suggest you take a look at what I wrote about how to do skill boosts in the game, because I think it would work quite well with the sort of game you and e1ven are describing. The ignored ancestor of the ideas is Rolemaster which had some pretty nice ideas about skill magic (even though, obviously, I'm not drawing on it for anything beyond the concept).</p><p></p><p>In general magic should give a nice, temporary, boost. Lowlevel magic would give minor boosts, OR decent (for low level) boosts that are useful in only a number of situations. Higher level magic would expand the bonuses and the difference between the two would collapse.</p><p></p><p>Here's part three: high (level 4,7 and possibly epic) spells that allow you to Take 10/20 in more circumstances. At level 4 it would allow the caster to Take 10 at any time, possibly as a free action, even if the situation would normally deny the user the ability to Take 10 on the skill. Level 7 would give the user the ability to Take 10 no matter what, even in the face of failure. Another use (or another spell entirely) would allow the user to Take 20, but in less required time (say, you can Take 20 but the amount of time is only equal to a Take 10).</p><p></p><p>A lesser spell (level 2?) would allow you to make a skill roll (unmodified) in any skill that is "trained-only" use. You effectively, and for the duration only, act as if you had a phantom "1 rank" in the particular skill. The next spell in this chain would do the same but maybe allow for a minor boost (say +1 bonus per 3 levels).</p><p></p><p>This way a skill mage has a number of spells that actively enhance certain skills, change how they use those skills, and generally give a more "magical" feel to their using of skills. It doesn't break the balance because obviously you are devoting more and more levels of Wizard to the acquiring these spells, and Wizards do not get the healthy amount of skill points per level that a Rogue would get. So maybe 2-3 times per day the skillmage/rogue would be better than a normal rogue at a certain task, but overall the pure rogue would have the better skill ranks all the time.</p></blockquote><p></p>
[QUOTE="Anubis the Doomseer, post: 1316622, member: 12455"] Kemrain - I suggest you take a look at what I wrote about how to do skill boosts in the game, because I think it would work quite well with the sort of game you and e1ven are describing. The ignored ancestor of the ideas is Rolemaster which had some pretty nice ideas about skill magic (even though, obviously, I'm not drawing on it for anything beyond the concept). In general magic should give a nice, temporary, boost. Lowlevel magic would give minor boosts, OR decent (for low level) boosts that are useful in only a number of situations. Higher level magic would expand the bonuses and the difference between the two would collapse. Here's part three: high (level 4,7 and possibly epic) spells that allow you to Take 10/20 in more circumstances. At level 4 it would allow the caster to Take 10 at any time, possibly as a free action, even if the situation would normally deny the user the ability to Take 10 on the skill. Level 7 would give the user the ability to Take 10 no matter what, even in the face of failure. Another use (or another spell entirely) would allow the user to Take 20, but in less required time (say, you can Take 20 but the amount of time is only equal to a Take 10). A lesser spell (level 2?) would allow you to make a skill roll (unmodified) in any skill that is "trained-only" use. You effectively, and for the duration only, act as if you had a phantom "1 rank" in the particular skill. The next spell in this chain would do the same but maybe allow for a minor boost (say +1 bonus per 3 levels). This way a skill mage has a number of spells that actively enhance certain skills, change how they use those skills, and generally give a more "magical" feel to their using of skills. It doesn't break the balance because obviously you are devoting more and more levels of Wizard to the acquiring these spells, and Wizards do not get the healthy amount of skill points per level that a Rogue would get. So maybe 2-3 times per day the skillmage/rogue would be better than a normal rogue at a certain task, but overall the pure rogue would have the better skill ranks all the time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill Boosts from Spells?
Top