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Skill Chalanges are so not cool
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<blockquote data-quote="PirateRob" data-source="post: 4514379" data-attributes="member: 77427"><p>Just to throw another wrench into things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The skill DC mechanic is pretty close to 10 + 1/2 level of the challenge for an easy DC, 15 + 1/2 level of the challenge for a moderate and 20 + 1/2 level of the challenge for difficult.</p><p></p><p>The nice thing is that almost EVERYTHING else in 4th edition follows this rule. To Hits, Skills, etc. I find it much easier to just apply that rule to any skill DC and avoid looking up DCs in a table all together.</p><p></p><p>For skill Challenges, I simplified the rules. I only use the moderate DC and adjust the level of the challenge to suit my needs. So, If I want a fairly easy challenge, I would give my 10th level players an 8th level challenge which would have a 19 DC (15 + 1/2 * 8 = 19) </p><p></p><p>I also changed the complexity ratings. They are way out of whack even in the errata. I use the following rule of thumb. Player need 3 successes + the complexity rating before getting 3 failures. So, a complexity 1 challenge is 4 successes before 3 failures. Complexity 5 would be 8 successes before 3 failures.</p><p></p><p>I worked out all the math (its posted here somewhere) so that an 10th level, complexity 5 challenge has about the same difficulty to a 10th level party as a 10th level combat encounter. That way, I can effectively award 1 monsters worth of experience at the selected challenge level for each complexity level. </p><p></p><p>For example, a complexity 5, level 10 skill challenge is worth the same experience as a 10th level combat encounter. </p><p></p><p>It all works out pretty good and I think its what the original designers were shooting for anyway.</p><p></p><p>Rob</p></blockquote><p></p>
[QUOTE="PirateRob, post: 4514379, member: 77427"] Just to throw another wrench into things :) The skill DC mechanic is pretty close to 10 + 1/2 level of the challenge for an easy DC, 15 + 1/2 level of the challenge for a moderate and 20 + 1/2 level of the challenge for difficult. The nice thing is that almost EVERYTHING else in 4th edition follows this rule. To Hits, Skills, etc. I find it much easier to just apply that rule to any skill DC and avoid looking up DCs in a table all together. For skill Challenges, I simplified the rules. I only use the moderate DC and adjust the level of the challenge to suit my needs. So, If I want a fairly easy challenge, I would give my 10th level players an 8th level challenge which would have a 19 DC (15 + 1/2 * 8 = 19) I also changed the complexity ratings. They are way out of whack even in the errata. I use the following rule of thumb. Player need 3 successes + the complexity rating before getting 3 failures. So, a complexity 1 challenge is 4 successes before 3 failures. Complexity 5 would be 8 successes before 3 failures. I worked out all the math (its posted here somewhere) so that an 10th level, complexity 5 challenge has about the same difficulty to a 10th level party as a 10th level combat encounter. That way, I can effectively award 1 monsters worth of experience at the selected challenge level for each complexity level. For example, a complexity 5, level 10 skill challenge is worth the same experience as a 10th level combat encounter. It all works out pretty good and I think its what the original designers were shooting for anyway. Rob [/QUOTE]
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