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Skill Chalanges are so not cool
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<blockquote data-quote="Keenath" data-source="post: 4516630" data-attributes="member: 59792"><p>It's been mentioned a few times by the devs that skill challenges were written up originally to be a vague set of guidelines with the suggestion, "Hey, DM -- consider requiring a lot of successes before the PCs win with skills, and allow everyone to participate with different skills and abilities!" It wasn't really meant to be a subsystem the way combat is.</p><p></p><p>In my experience, challenges work best with three modifications:</p><p></p><p>1) Don't be real strict and by-the-book. Just go with what seems more fun.</p><p></p><p>2) Allow partial success. If the party fails only 1 skill check short, give them success with a complication, or partial credit. If they fall short by several checks, give them a minor bonus or clue but not what they would've gotten with success. If they just totally flub the test, they get nothing.</p><p></p><p>3) Stalker0 posted some DCs a while back that were designed such that a moderately talented character would succeed a medium DC about 75% of the time, while an untrained guy with abilities has that chance on easy checks and about 50% on medium, and a real focused expert type can make mediums reliably and hard with some degree of surety. An untrained, off-attribute check will, of course, almost always fail.</p><p></p><p>I'll see if I can find the DC chart he posted.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4516630, member: 59792"] It's been mentioned a few times by the devs that skill challenges were written up originally to be a vague set of guidelines with the suggestion, "Hey, DM -- consider requiring a lot of successes before the PCs win with skills, and allow everyone to participate with different skills and abilities!" It wasn't really meant to be a subsystem the way combat is. In my experience, challenges work best with three modifications: 1) Don't be real strict and by-the-book. Just go with what seems more fun. 2) Allow partial success. If the party fails only 1 skill check short, give them success with a complication, or partial credit. If they fall short by several checks, give them a minor bonus or clue but not what they would've gotten with success. If they just totally flub the test, they get nothing. 3) Stalker0 posted some DCs a while back that were designed such that a moderately talented character would succeed a medium DC about 75% of the time, while an untrained guy with abilities has that chance on easy checks and about 50% on medium, and a real focused expert type can make mediums reliably and hard with some degree of surety. An untrained, off-attribute check will, of course, almost always fail. I'll see if I can find the DC chart he posted. [/QUOTE]
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Skill Chalanges are so not cool
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