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SKILL CHALLENGE: Castle Siege
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<blockquote data-quote="Camelot" data-source="post: 5336593" data-attributes="member: 82617"><p>I think a good way to do this would be to split up the whole scenario into smaller segments.</p><p> </p><p><strong>PHASE 1: PREPARATIONS</strong></p><p> </p><p>4 successes before 3 failures</p><p> </p><p><u>PRIMARY SKILLS</u></p><p> </p><p><em>Arcana</em> (Moderate DC)</p><p>You tell your knowledge of demons to as many people as you can so that everyone is prepared for the inevitable fight. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase.</p><p> </p><p><em>Athletics</em> (Moderate DC)</p><p>You load the catapults, fortify the walls, and carry food and supplies where they need to be. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase.</p><p> </p><p><em>Diplomacy</em> (Moderate DC)</p><p>You calm the citizens of the town, boost morale, and convince others to hurry along with the preparations. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase.</p><p> </p><p><em>Thievery</em> (Moderate DC)</p><p>You tighten the crossbows, string the bows, and set traps along the city's borders. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase.</p><p> </p><p><u>SECONDARY SKILLS</u></p><p> </p><p><em>Endurance </em>(Hard DC)</p><p>You push yourself to perform your task faster. If you succeed, you can make an Athletics or Thievery check that counts if it succeeds but doesn't count if it fails. Each character can only make one Endurance check for this purpose during this phase.</p><p> </p><p><em>Insight</em> (Hard DC)</p><p>You understand how to talk to the citizens and militia of the city without having your words go in one ear and out the other. If you succeed, you can make an Arcana or Diplomacy check that counts if it succeeds but doesn't count if it fails. Each character can only make one Insight check for this purpose during this phase.</p><p> </p><p>This is just as an example, but from there you could have phase 2 being the first wave of demons, the next phase being a break in the battle during which the PCs have to heal the wounded and reinforce the city, and maybe a phase during which the PCs have to sneak around the demon horde to attack from behind or have to convince the city's leader to initiate a particularly dangerous tactic that just might work.</p><p> </p><p>If they fail, it leads into a combat encounter. If you plan for the town to fall to the demons, include a phase of running away.</p></blockquote><p></p>
[QUOTE="Camelot, post: 5336593, member: 82617"] I think a good way to do this would be to split up the whole scenario into smaller segments. [B]PHASE 1: PREPARATIONS[/B] 4 successes before 3 failures [U]PRIMARY SKILLS[/U] [I]Arcana[/I] (Moderate DC) You tell your knowledge of demons to as many people as you can so that everyone is prepared for the inevitable fight. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase. [I]Athletics[/I] (Moderate DC) You load the catapults, fortify the walls, and carry food and supplies where they need to be. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase. [I]Diplomacy[/I] (Moderate DC) You calm the citizens of the town, boost morale, and convince others to hurry along with the preparations. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase. [I]Thievery[/I] (Moderate DC) You tighten the crossbows, string the bows, and set traps along the city's borders. For each success you gain with this skill during this phase, you and your allies gain a +1 bonus to skill checks during the next phase. [U]SECONDARY SKILLS[/U] [I]Endurance [/I](Hard DC) You push yourself to perform your task faster. If you succeed, you can make an Athletics or Thievery check that counts if it succeeds but doesn't count if it fails. Each character can only make one Endurance check for this purpose during this phase. [I]Insight[/I] (Hard DC) You understand how to talk to the citizens and militia of the city without having your words go in one ear and out the other. If you succeed, you can make an Arcana or Diplomacy check that counts if it succeeds but doesn't count if it fails. Each character can only make one Insight check for this purpose during this phase. This is just as an example, but from there you could have phase 2 being the first wave of demons, the next phase being a break in the battle during which the PCs have to heal the wounded and reinforce the city, and maybe a phase during which the PCs have to sneak around the demon horde to attack from behind or have to convince the city's leader to initiate a particularly dangerous tactic that just might work. If they fail, it leads into a combat encounter. If you plan for the town to fall to the demons, include a phase of running away. [/QUOTE]
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