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Skill Challenge: Chasm
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<blockquote data-quote="Arlough" data-source="post: 5253357" data-attributes="member: 79335"><p>Quick question.</p><p>What happens if they fail? Does someone fall to his doom? Can the story advance?</p><p></p><p>I picked up a DM'ing gig recently, and had many epic skill challenges planned, but then I happened to observe a group at the hobby shop who's DM had made a similar challenge. The player's failed the challenge, and that was it, time to make new characters. If they couldn't pass this, the campaign was over.</p><p></p><p>As for what skills, I think <span style="color: Sienna">the Jester</span> had a pretty good list for this challenge.</p><p></p><p>I would go with:</p><p style="margin-left: 20px">Primary Skills - Count toward successes</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Acrobatics - to stay on the beam</li> <li data-xf-list-type="ul">Bluff - misdirect the ghosts.</li> <li data-xf-list-type="ul">Religion - Know how the ghost are likely to attack</li> </ul> <p style="margin-left: 20px">Secondary Skills - Usable once, gives bonus to next check</p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Arcana - Wrap energies around you so the ghosts can't aim well.</li> <li data-xf-list-type="ul">Endurance - Make yourself a target and endur the attacks, giving everyone else a rest</li> <li data-xf-list-type="ul">Intimidate - Push them back with your powerful force of will</li> </ul><p>I also usually throw in one or two skills that auto-fail, but I admit that I fudge it a little if the group is already near the limit of fails.</p><p>If you need an auto-fail, have it be something like Diplomacy (they see it as a sign of weakness) or Thievery (they are enraged that mere plunderers are coming to their city).</p><p></p><p>I should also say right now that I still use the 1/2 the number of successes is equal to the max number of fails, and I use a slightly modified DC table. It is built under the assumption that for a moderate skill, if you are talented (near max on related stat) or skilled (trained in appropriate skill), you should have about a 55% chance of success. If you are both talented and skilled, you should rarely fail, and if you are neither talented nor skilled, your chances at success are very low.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5253357, member: 79335"] Quick question. What happens if they fail? Does someone fall to his doom? Can the story advance? I picked up a DM'ing gig recently, and had many epic skill challenges planned, but then I happened to observe a group at the hobby shop who's DM had made a similar challenge. The player's failed the challenge, and that was it, time to make new characters. If they couldn't pass this, the campaign was over. As for what skills, I think [COLOR="Sienna"]the Jester[/COLOR] had a pretty good list for this challenge. I would go with: [INDENT]Primary Skills - Count toward successes [LIST] [*]Acrobatics - to stay on the beam [*]Bluff - misdirect the ghosts. [*]Religion - Know how the ghost are likely to attack [/LIST] Secondary Skills - Usable once, gives bonus to next check [LIST] [*]Arcana - Wrap energies around you so the ghosts can't aim well. [*]Endurance - Make yourself a target and endur the attacks, giving everyone else a rest [*]Intimidate - Push them back with your powerful force of will [/LIST] [/INDENT] I also usually throw in one or two skills that auto-fail, but I admit that I fudge it a little if the group is already near the limit of fails. If you need an auto-fail, have it be something like Diplomacy (they see it as a sign of weakness) or Thievery (they are enraged that mere plunderers are coming to their city). I should also say right now that I still use the 1/2 the number of successes is equal to the max number of fails, and I use a slightly modified DC table. It is built under the assumption that for a moderate skill, if you are talented (near max on related stat) or skilled (trained in appropriate skill), you should have about a 55% chance of success. If you are both talented and skilled, you should rarely fail, and if you are neither talented nor skilled, your chances at success are very low. [/QUOTE]
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Skill Challenge: Chasm
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