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Skill Challenge: Chasm
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<blockquote data-quote="Iconik" data-source="post: 5253470" data-attributes="member: 92708"><p>Amazing stuff from you guys. You've helped immensely. The campaign continues tomorrow so this was all in the nick of time. </p><p> </p><p>Answering the question about failure. If they failed I was going to have them fall down and down into a large pool of deep water (think Gandalf's fall but not quite as far) where they will pick up the adventure. I don't TPK. Kind of gets in the way of the story. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> </p><p>I have almost killed a couple characters but there's a high magic readily available that can cure the terrible status of "death" (with penalities). </p><p> </p><p>Anyway...I'm really excited about your help. You'll have to highlight it. Sorry. Copy/pasted from Micro Word.</p><p> </p><p> </p><p>I have this much written out. Tell me if you think it can work.</p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">The Chasm Skill Challenge</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">The party has arrived at a long narrow natural bridge that spans over a deep chasm. There is a faint scent of water that wafts up on cold air currents from the dark depths. The bridge is extremely narrow (1-2 ft in width) and the length is a treacherous 30 meters long. Apparitions of the ancient denizens of this buried, once great civilization have taken the party’s intrusion as an affront and have decided that the party must not get any farther. They swoop in on the group letting loose terrifying screams and wails trying to knock the members of the party off balance and into the seemingly depthless black beneath. The party must traverse the narrow bridge and make it safely to the other side. Upon reaching safety an apparition appears before them ordering the ghosts to disperse. </span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">Complexity: 3 4/8</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">Primary Skills: </span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">1. </span><span style="font-family: 'Times New Roman'">Acrobatics: For use of balance (easy check)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">2. </span><span style="font-family: 'Times New Roman'">Strength: For use by a party should one lose their balance and fall</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3. </span><span style="font-family: 'Times New Roman'">Bluff: For use of misdirection</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">Secondary Skills:</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">1. </span><span style="font-family: 'Times New Roman'">Intimidate: Push back the ghosts through strength of will</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">2. </span><span style="font-family: 'Times New Roman'">Endurance: Make yourself a target and endure the onslaught</span></span></p><p><span style="color: #000000"><span style="font-family: 'Times New Roman'">3. </span><span style="font-family: 'Times New Roman'">Diplomacy: Used to bolster the resolve of the party (bonus to all checks for party members until beginning of the turn of the member that used Diplomacy)</span></span></p><p> </p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">*If a party member fails and Acrobatics they take a penalty to their next Acrobatics check.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000">*If a party member fails Acrobatics they lose their balance and fall holding on to the narrow bridge until another party member can make a Strength check to pull them to safety.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000"><span style="color: LemonChiffon">Skill challenge was a success in that it was challenging and fun. The party failed it though. 2 fell and had to be pulled up later on.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="color: #000000"></span></span></p></blockquote><p></p>
[QUOTE="Iconik, post: 5253470, member: 92708"] Amazing stuff from you guys. You've helped immensely. The campaign continues tomorrow so this was all in the nick of time. Answering the question about failure. If they failed I was going to have them fall down and down into a large pool of deep water (think Gandalf's fall but not quite as far) where they will pick up the adventure. I don't TPK. Kind of gets in the way of the story. :) I have almost killed a couple characters but there's a high magic readily available that can cure the terrible status of "death" (with penalities). Anyway...I'm really excited about your help. You'll have to highlight it. Sorry. Copy/pasted from Micro Word. I have this much written out. Tell me if you think it can work. [FONT=Times New Roman][COLOR=#000000]The Chasm Skill Challenge[/COLOR][/FONT] [FONT=Times New Roman][COLOR=#000000]The party has arrived at a long narrow natural bridge that spans over a deep chasm. There is a faint scent of water that wafts up on cold air currents from the dark depths. The bridge is extremely narrow (1-2 ft in width) and the length is a treacherous 30 meters long. Apparitions of the ancient denizens of this buried, once great civilization have taken the party’s intrusion as an affront and have decided that the party must not get any farther. They swoop in on the group letting loose terrifying screams and wails trying to knock the members of the party off balance and into the seemingly depthless black beneath. The party must traverse the narrow bridge and make it safely to the other side. Upon reaching safety an apparition appears before them ordering the ghosts to disperse. [/COLOR][/FONT] [FONT=Times New Roman][COLOR=#000000]Complexity: 3 4/8[/COLOR][/FONT] [FONT=Times New Roman][COLOR=#000000]Primary Skills: [/COLOR][/FONT] [COLOR=#000000][FONT=Times New Roman]1. [/FONT][FONT=Times New Roman]Acrobatics: For use of balance (easy check)[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]2. [/FONT][FONT=Times New Roman]Strength: For use by a party should one lose their balance and fall[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3. [/FONT][FONT=Times New Roman]Bluff: For use of misdirection[/FONT][/COLOR] [FONT=Times New Roman][COLOR=#000000]Secondary Skills:[/COLOR][/FONT] [COLOR=#000000][FONT=Times New Roman]1. [/FONT][FONT=Times New Roman]Intimidate: Push back the ghosts through strength of will[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]2. [/FONT][FONT=Times New Roman]Endurance: Make yourself a target and endure the onslaught[/FONT][/COLOR] [COLOR=#000000][FONT=Times New Roman]3. [/FONT][FONT=Times New Roman]Diplomacy: Used to bolster the resolve of the party (bonus to all checks for party members until beginning of the turn of the member that used Diplomacy)[/FONT][/COLOR] [FONT=Times New Roman][COLOR=#000000]*If a party member fails and Acrobatics they take a penalty to their next Acrobatics check.[/COLOR][/FONT] [FONT=Times New Roman][COLOR=#000000]*If a party member fails Acrobatics they lose their balance and fall holding on to the narrow bridge until another party member can make a Strength check to pull them to safety. [COLOR=LemonChiffon]Skill challenge was a success in that it was challenging and fun. The party failed it though. 2 fell and had to be pulled up later on.[/COLOR] [/COLOR][/FONT] [/QUOTE]
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