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<blockquote data-quote="Dr. Confoundo" data-source="post: 5143649" data-attributes="member: 129"><p>I've gotten some great feedback in this thread so far on my first skill challenge. Lots of good advice to help make it better, and some good tips for skill challenges in general. </p><p></p><p>Camelot - thanks for the roaches. I'm not sure that I want them to be so hard to kill, but it is a good starting point. I was also considering reskinning Kruthiks.</p><p></p><p>Keenberg - re: Rolling Initiative in Skill Challenges. That might be RAW, but it often seems very clumsy. In a situation like I described, in the middle of combat, it makes perfect sense; but in a social skill challenge, I don't think that I'd ever use it. Personally, I'm not sure that it's always necessary to have every character involved in every skill challenge. It's a nice goal, but sometimes it just isn't feasible.</p><p></p><p>Amaroq - I like the concept of breaking success and failure into more categories - any idea on how the numbers for the 'major' categories work out? I'm also a big fan of the improv skill challenge you described. Letting the players create the reality of the world is definitely something that I'm planning on including heavily in this campaign.</p><p></p><p>Gamefiend - I've actually already read your essays, and I thought that they were very informative. That whole list of articles at Critical Hits should be considered required reading for anyone planning a skill challenge.</p></blockquote><p></p>
[QUOTE="Dr. Confoundo, post: 5143649, member: 129"] I've gotten some great feedback in this thread so far on my first skill challenge. Lots of good advice to help make it better, and some good tips for skill challenges in general. Camelot - thanks for the roaches. I'm not sure that I want them to be so hard to kill, but it is a good starting point. I was also considering reskinning Kruthiks. Keenberg - re: Rolling Initiative in Skill Challenges. That might be RAW, but it often seems very clumsy. In a situation like I described, in the middle of combat, it makes perfect sense; but in a social skill challenge, I don't think that I'd ever use it. Personally, I'm not sure that it's always necessary to have every character involved in every skill challenge. It's a nice goal, but sometimes it just isn't feasible. Amaroq - I like the concept of breaking success and failure into more categories - any idea on how the numbers for the 'major' categories work out? I'm also a big fan of the improv skill challenge you described. Letting the players create the reality of the world is definitely something that I'm planning on including heavily in this campaign. Gamefiend - I've actually already read your essays, and I thought that they were very informative. That whole list of articles at Critical Hits should be considered required reading for anyone planning a skill challenge. [/QUOTE]
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