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<blockquote data-quote="Dr. Confoundo" data-source="post: 5143694" data-attributes="member: 129"><p>Let's move on to the next challenge.</p><p></p><p>[sblock]Skill Challenge #2 - Elemental Quandry</p><p></p><p>Tracking the cause of the insect attacks is fairly easy - an obvious trail of bugs, requiring only a few Perception and Nature checks to follow into the sewers. I don't want to create another skill challenge for this because it doesn't seem like enough of a hook to hang a good challenge on.</p><p></p><p>But when the team gets down into the sewers, they'll find the culprit: an insane swarm druid, with his buggy entourage. After a quick battle, the druid will make his escape into the water purification section of the town (actually a massive sealed underground bunker housing thousands). And that's where the next skill challenge will occur.</p><p></p><p>Following the druid's trail, the party will be trapped in a room with the biggest danger in the sewers - one that they shouldn't kill... the water elemental that purifies the drinking water for the bunker. If they kill it, they've just written a death sentence for the thousands of inhabitants of their town.</p><p></p><p>So this skill challenge can be potentially be solved in a number of ways. Mystically control the elemental. Find a way to escape the chamber. Hide from it until it moves away on it's path. Convince it that they aren't in need of purification. Seems like plenty of skills will be able to come into play... all the while the druid will still be a threat that needs to be taken care of.</p><p></p><p>1) With enough different options, should each one be it's own challenge? Multiple layers of a higher complexity skill challenge? I haven't had a chance to review the DMG2 skill challenge chapter yet (as Camelot suggested), but I will do so very shortly.</p><p></p><p>2) What happens if they fail? This challenge has the danger of becoming a death trap... perhaps the challenge should instead be defined as 'capture the druid without interfering with the elemental', not just 'defeat/bypass the elemental'. How can I make it into a three way game of cat-and-mouse?[/sblock]</p></blockquote><p></p>
[QUOTE="Dr. Confoundo, post: 5143694, member: 129"] Let's move on to the next challenge. [sblock]Skill Challenge #2 - Elemental Quandry Tracking the cause of the insect attacks is fairly easy - an obvious trail of bugs, requiring only a few Perception and Nature checks to follow into the sewers. I don't want to create another skill challenge for this because it doesn't seem like enough of a hook to hang a good challenge on. But when the team gets down into the sewers, they'll find the culprit: an insane swarm druid, with his buggy entourage. After a quick battle, the druid will make his escape into the water purification section of the town (actually a massive sealed underground bunker housing thousands). And that's where the next skill challenge will occur. Following the druid's trail, the party will be trapped in a room with the biggest danger in the sewers - one that they shouldn't kill... the water elemental that purifies the drinking water for the bunker. If they kill it, they've just written a death sentence for the thousands of inhabitants of their town. So this skill challenge can be potentially be solved in a number of ways. Mystically control the elemental. Find a way to escape the chamber. Hide from it until it moves away on it's path. Convince it that they aren't in need of purification. Seems like plenty of skills will be able to come into play... all the while the druid will still be a threat that needs to be taken care of. 1) With enough different options, should each one be it's own challenge? Multiple layers of a higher complexity skill challenge? I haven't had a chance to review the DMG2 skill challenge chapter yet (as Camelot suggested), but I will do so very shortly. 2) What happens if they fail? This challenge has the danger of becoming a death trap... perhaps the challenge should instead be defined as 'capture the druid without interfering with the elemental', not just 'defeat/bypass the elemental'. How can I make it into a three way game of cat-and-mouse?[/sblock] [/QUOTE]
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