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<blockquote data-quote="Master Witch" data-source="post: 4361440" data-attributes="member: 71055"><p><span style="font-family: 'Verdana'"><span style="color: white">Ok so I have been reading over everything I can find and took into account what was said here and in the other threads. This is what I see as part of are groups problem we don't yet understand that this stuff takes team work and a lot of it. I think what the book has works if people do their part. For example if I am looking for a lost temple in the forest, I have a +9 on perception, If 2 people help me out when we are looking for stuff (a +4) I have a 85% (easy DC:15) chance of getting a successes. However I would need +8 to make the 85% mark on a DC 20. Yet if my team set down and rolled a couple of bonuses from nature, history, and found that bit of information in town, say a map or a bit of legend, I could have another +2 or +4.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">So a +4 from 2 team members, a +2 for some bit of legend, +2 nature, and a +2 history =+10, that would give a 95% chance of success on a DC 20 (only 75% on a hard). I know that does not count in the 2:1 split of successes: failure but it’s a start. As far as I can see the split is around a 66%-67% chance of failing (for every 3 rolls you will get 1 failure on a 50% chance) but that’s a rough number. I know this is just an example and numbers may very but I did not even use the DM +2 or mode the DC levels below the easy DC of 15. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The only real problem I have with this whole mess is I hate role-playing. I am a smash the monster give me stuff kind of player. However my players and other players I play with seem to love the stuff so I need to make it work. They went through all the trouble of making combat less work for the DM and found a way to create more work with the skills. Now I have to make up way to give bonuses (more role-playing stuff, gggg) and force my players to work as a group. Do you have any idea how hard that is? This group is so role focused that if someone in game offends it might take 2 months of weekly gaming to even have the PC speek to each other. I made up a chart that shows the % chance for success so I hope at the minimum I can get them to see that if you don’t have enough points in a skill don’t role it in a skill challenge you will fail. This game was so much simpler when I was a kid. Ugg I smash … I like fighters ..lol</span></span></p><p>By the way thanks for the help.</p></blockquote><p></p>
[QUOTE="Master Witch, post: 4361440, member: 71055"] [FONT=Verdana][COLOR=white]Ok so I have been reading over everything I can find and took into account what was said here and in the other threads. This is what I see as part of are groups problem we don't yet understand that this stuff takes team work and a lot of it. I think what the book has works if people do their part. For example if I am looking for a lost temple in the forest, I have a +9 on perception, If 2 people help me out when we are looking for stuff (a +4) I have a 85% (easy DC:15) chance of getting a successes. However I would need +8 to make the 85% mark on a DC 20. Yet if my team set down and rolled a couple of bonuses from nature, history, and found that bit of information in town, say a map or a bit of legend, I could have another +2 or +4.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So a +4 from 2 team members, a +2 for some bit of legend, +2 nature, and a +2 history =+10, that would give a 95% chance of success on a DC 20 (only 75% on a hard). I know that does not count in the 2:1 split of successes: failure but it’s a start. As far as I can see the split is around a 66%-67% chance of failing (for every 3 rolls you will get 1 failure on a 50% chance) but that’s a rough number. I know this is just an example and numbers may very but I did not even use the DM +2 or mode the DC levels below the easy DC of 15. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]The only real problem I have with this whole mess is I hate role-playing. I am a smash the monster give me stuff kind of player. However my players and other players I play with seem to love the stuff so I need to make it work. They went through all the trouble of making combat less work for the DM and found a way to create more work with the skills. Now I have to make up way to give bonuses (more role-playing stuff, gggg) and force my players to work as a group. Do you have any idea how hard that is? This group is so role focused that if someone in game offends it might take 2 months of weekly gaming to even have the PC speek to each other. I made up a chart that shows the % chance for success so I hope at the minimum I can get them to see that if you don’t have enough points in a skill don’t role it in a skill challenge you will fail. This game was so much simpler when I was a kid. Ugg I smash … I like fighters ..lol[/COLOR][/FONT] By the way thanks for the help. [/QUOTE]
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