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*Pathfinder & Starfinder
Skill Challenge DCs
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<blockquote data-quote="Jhaelen" data-source="post: 4939400" data-attributes="member: 46713"><p>Unfortunately, not being a DDI Insider I couldn't read that article.</p><p></p><p>Based on my admittedly very limited experience with skill challenges the new values really are too low. During our test week my players breezed through a Complexity 4 skill challenge without a single failure. And that was with adjusted DCs (the original DCs were in the range of 10 to 15 which meant some pcs would have had a higher skill bonus than the DC!).</p><p></p><p>They figured out almost immediately that they should try to let those who were trained in a certain skill make that check and used aid another to bump the results even higher. </p><p></p><p>Imho, the new DCs only make sense if </p><p>a) aid another is not allowed</p><p>b) everyone is forced to participate every round</p><p>c) everyone is required to make a particular skill check at some point (i.e. forcing pcs to use untrained skills)</p><p></p><p>The new DCs also don't make sense when compared to the static DCs given in the PHB and opposed skill checks, because those are always way higher.</p><p></p><p>One thing that particularly irked me was that the module we used (the Ashen Crown adventure for Eberron) suggested perception DCs that didn't make any sense, e.g. in one encounter it suggested a DC of 10 to detect a hidden gnoll hunter with a a Stealth modifier of +12 (I'm not 100% sure about the correct numbers, but you get my drift). Umm, yeah.</p><p></p><p>What I did was this:</p><p>I looked at the ability modifiers of monsters at every level and used those values as a basis for setting DCs at that level. What I ended up with was a DC progression that lies somewhere between the original DCs and the errataed DCs.</p><p></p><p>Imho, having skill challenges with a 100% success chance is a waste of time. Where's the challenge in this? Since failed skill challenges should never be show stoppers, it doesn't matter if the pcs don't always succeed.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 4939400, member: 46713"] Unfortunately, not being a DDI Insider I couldn't read that article. Based on my admittedly very limited experience with skill challenges the new values really are too low. During our test week my players breezed through a Complexity 4 skill challenge without a single failure. And that was with adjusted DCs (the original DCs were in the range of 10 to 15 which meant some pcs would have had a higher skill bonus than the DC!). They figured out almost immediately that they should try to let those who were trained in a certain skill make that check and used aid another to bump the results even higher. Imho, the new DCs only make sense if a) aid another is not allowed b) everyone is forced to participate every round c) everyone is required to make a particular skill check at some point (i.e. forcing pcs to use untrained skills) The new DCs also don't make sense when compared to the static DCs given in the PHB and opposed skill checks, because those are always way higher. One thing that particularly irked me was that the module we used (the Ashen Crown adventure for Eberron) suggested perception DCs that didn't make any sense, e.g. in one encounter it suggested a DC of 10 to detect a hidden gnoll hunter with a a Stealth modifier of +12 (I'm not 100% sure about the correct numbers, but you get my drift). Umm, yeah. What I did was this: I looked at the ability modifiers of monsters at every level and used those values as a basis for setting DCs at that level. What I ended up with was a DC progression that lies somewhere between the original DCs and the errataed DCs. Imho, having skill challenges with a 100% success chance is a waste of time. Where's the challenge in this? Since failed skill challenges should never be show stoppers, it doesn't matter if the pcs don't always succeed. [/QUOTE]
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