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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge DCs
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4940403" data-attributes="member: 710"><p>I would like to note: Combats typically have a success rate of close to 100 %. If we count permanent character death and Total Party Kills as "failure" and nothing less. But we can live with that just fine because we know we worked for that. We spend the healing power at the right moment, the Wizard managed to push the enemies away before they could strike down the fighter. </p><p></p><p>But the standard skill challenges lack this type of details. I don't think it is the success rate that's the problem, but the "boringness" in which it is achieved. </p><p></p><p>Maybe it would be fine to raise all DCs by 5 points _if_ you also add an ability to undo failures (that doesn't cause new failures). So if the party face fails his Diplomacy Check, the Cleric can make an Insight check, negating the failure and allowing the face a new try. </p><p></p><p>The difficulty is, as always - we don't seem to have a good way to "codify" this without referring to specifics of a skill challenge. The above example needs a context to make sense? How can the Cleric use Insight to help now? </p><p>And also difficult - how can we avoid simple "button-pushing" - how does the player feel smart about using Insight in this situation? </p><p></p><p>I guess the DMG III or 5E needs a skill challenge maneuver/power system... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4940403, member: 710"] I would like to note: Combats typically have a success rate of close to 100 %. If we count permanent character death and Total Party Kills as "failure" and nothing less. But we can live with that just fine because we know we worked for that. We spend the healing power at the right moment, the Wizard managed to push the enemies away before they could strike down the fighter. But the standard skill challenges lack this type of details. I don't think it is the success rate that's the problem, but the "boringness" in which it is achieved. Maybe it would be fine to raise all DCs by 5 points _if_ you also add an ability to undo failures (that doesn't cause new failures). So if the party face fails his Diplomacy Check, the Cleric can make an Insight check, negating the failure and allowing the face a new try. The difficulty is, as always - we don't seem to have a good way to "codify" this without referring to specifics of a skill challenge. The above example needs a context to make sense? How can the Cleric use Insight to help now? And also difficult - how can we avoid simple "button-pushing" - how does the player feel smart about using Insight in this situation? I guess the DMG III or 5E needs a skill challenge maneuver/power system... ;) [/QUOTE]
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