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<blockquote data-quote="the Jester" data-source="post: 6185638" data-attributes="member: 1210"><p>The party wouldn't get (and, in play, didn't get) the prophecy, which is full of clues about the BBEG that they were pursuing at the time.</p><p></p><p></p><p></p><p>Well, I can bottom line it for you, although both of them are months (or years!) in the past, real time. </p><p></p><p>The "Finding Tscire Nobi" challenge took the pcs several days to complete. I do remember that when the ghouls attacked, the party took only one round to realize that they were losing successes, and IIRC the party's enchanter mage managed to get the ghouls out of "pull the boat away" position. I believe that they ended up using a "follow the retreating ghouls" tactic, along with a <em>hand of Lester</em> ritual (<em>hand of fate</em> in most games) to gain an additional edge in the challenge.</p><p></p><p>As for the SC to rouse Groolool, they utterly failed it, I think during the second round of checks. The same pc rolled two horrendously bad failures, and someone else rolled a third; the pcs never got that prophecy, which might have clued them in to the true identity of the patron of the arch-enemy that they were pursuing at the time, but they still managed to pursue said foe and slay him before he could carry out his plans.</p><p></p><p>Sorry, I can't be more specific- the details are a bit foggy. Prolly doesn't help that we mix partying and gaming together in equal (and large) amounts.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6185638, member: 1210"] The party wouldn't get (and, in play, didn't get) the prophecy, which is full of clues about the BBEG that they were pursuing at the time. Well, I can bottom line it for you, although both of them are months (or years!) in the past, real time. The "Finding Tscire Nobi" challenge took the pcs several days to complete. I do remember that when the ghouls attacked, the party took only one round to realize that they were losing successes, and IIRC the party's enchanter mage managed to get the ghouls out of "pull the boat away" position. I believe that they ended up using a "follow the retreating ghouls" tactic, along with a [i]hand of Lester[/i] ritual ([i]hand of fate[/i] in most games) to gain an additional edge in the challenge. As for the SC to rouse Groolool, they utterly failed it, I think during the second round of checks. The same pc rolled two horrendously bad failures, and someone else rolled a third; the pcs never got that prophecy, which might have clued them in to the true identity of the patron of the arch-enemy that they were pursuing at the time, but they still managed to pursue said foe and slay him before he could carry out his plans. Sorry, I can't be more specific- the details are a bit foggy. Prolly doesn't help that we mix partying and gaming together in equal (and large) amounts. [/QUOTE]
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