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<blockquote data-quote="Quickleaf" data-source="post: 6186076" data-attributes="member: 20323"><p>Yep, that's exactly it. It does require you to pick a good target # of successes to suit the number of PCs in your party.</p><p></p><p></p><p>Both have their place in a game. For a while now I've been working on a bunch of skill challenge archetypes which sort of bridge 4e, 5e, Apocalypse World/Dungeon World, Gumshoe, and a couple other rules. Basically they're like a chassis that you overlay on the basic skill challenge system to make for a more engaging scenario.</p><p></p><p></p><p>Technically it's still RAW and not a house rule, because it was introduced in DMG2 along with a host of cool skill challenge ideas.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6186076, member: 20323"] Yep, that's exactly it. It does require you to pick a good target # of successes to suit the number of PCs in your party. Both have their place in a game. For a while now I've been working on a bunch of skill challenge archetypes which sort of bridge 4e, 5e, Apocalypse World/Dungeon World, Gumshoe, and a couple other rules. Basically they're like a chassis that you overlay on the basic skill challenge system to make for a more engaging scenario. Technically it's still RAW and not a house rule, because it was introduced in DMG2 along with a host of cool skill challenge ideas. [/QUOTE]
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