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<blockquote data-quote="Quickleaf" data-source="post: 6231019" data-attributes="member: 20323"><p>Let's resurrect this thread! It's too awesome to let fade away <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Piggybacking on [MENTION=6696971]Manbearcat[/MENTION] 's use of skill challenges in combat, here's one I did a while back that was totally impromptu and inspired by the players, and was ridiculous fun!</p><p></p><p><strong><u><span style="font-size: 15px">Kick Troll Ass</span> (level 11; complexity II, 6 successes before 3 failures)</u></strong></p><p>The PCs are assaulting a keep overrun with trolls, who've taken the humans hostage and have swayed some of the guard to serve them. They need to move swiftly between three encounters without any rest to take out the troll warlord in charge of the keep. Moving swiftly against regenerating brutes is next to impossible mechanically...so this skill challenge lets player creativity at troll killing downscale trolls to50% HP, or even to minion status!</p><p></p><p><strong>6 successes:</strong> All non-named trolls are treated as minions so long as the killing blow (or immediate followed attack) involves acid or fire. Once all the troll warlord's henchmen are dealt with he will surrender when bloodied.</p><p><strong>4-5 successes:</strong> All non-named trolls have 50% HP.</p><p></p><p><strong>Failure:</strong> A failure can be accrued either by a PC failing at a skill check pertinent to the skill challenge, or if any combat takes longer than 3 rounds. At 3 failures, the troll warlord executes the hostages and breaks the morale of any guards the PCs allied with.</p><p></p><p><strong>Strategies:</strong> Since this was an impromptu skill challenge, I'll just describe what my players did: Getting the human reeve to buy them some time with innuendo (1 success). Cceative use of the portcullis and a wall of fire to pin trolls under and burn them alive (2 successes). Casting visions of avarice on a group of trolls, then some great bluffs to convince trolls to attack each other for the pot of gold (2 successes). Masterful use of a pit and forced movement powers followed up with burning oil (1 success). They then trapped the troll warlord in one of the crow cages he was fond of using and torched him alive. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6231019, member: 20323"] Let's resurrect this thread! It's too awesome to let fade away :) Piggybacking on [MENTION=6696971]Manbearcat[/MENTION] 's use of skill challenges in combat, here's one I did a while back that was totally impromptu and inspired by the players, and was ridiculous fun! [b][u][size=4]Kick Troll Ass[/size] (level 11; complexity II, 6 successes before 3 failures)[/u][/b] The PCs are assaulting a keep overrun with trolls, who've taken the humans hostage and have swayed some of the guard to serve them. They need to move swiftly between three encounters without any rest to take out the troll warlord in charge of the keep. Moving swiftly against regenerating brutes is next to impossible mechanically...so this skill challenge lets player creativity at troll killing downscale trolls to50% HP, or even to minion status! [b]6 successes:[/b] All non-named trolls are treated as minions so long as the killing blow (or immediate followed attack) involves acid or fire. Once all the troll warlord's henchmen are dealt with he will surrender when bloodied. [b]4-5 successes:[/b] All non-named trolls have 50% HP. [b]Failure:[/b] A failure can be accrued either by a PC failing at a skill check pertinent to the skill challenge, or if any combat takes longer than 3 rounds. At 3 failures, the troll warlord executes the hostages and breaks the morale of any guards the PCs allied with. [b]Strategies:[/b] Since this was an impromptu skill challenge, I'll just describe what my players did: Getting the human reeve to buy them some time with innuendo (1 success). Cceative use of the portcullis and a wall of fire to pin trolls under and burn them alive (2 successes). Casting visions of avarice on a group of trolls, then some great bluffs to convince trolls to attack each other for the pot of gold (2 successes). Masterful use of a pit and forced movement powers followed up with burning oil (1 success). They then trapped the troll warlord in one of the crow cages he was fond of using and torched him alive. :devil: [/QUOTE]
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