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General Tabletop Discussion
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Skill challenge design -- still wonky
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<blockquote data-quote="Rolzup" data-source="post: 4581576" data-attributes="member: 10105"><p>See, this I would argue.</p><p></p><p>We had our first Skill Challenge in our game last Friday, and it succeeded in convincing me to make more regular use of them.</p><p></p><p>In brief, for a variety of reasons -- mainly involving a goblin-rights organization and their planned blockade of the docks -- the PCs decided that they had to incite a riot outside the office of one of the city's magistrates.</p><p></p><p>I had not really expected this. I should have, knowing this group, but....</p><p></p><p>So the party's wizard summons a floating disk, and the paladin climbs atop it and begins to address the crowd as the disk rises to about 6' off the ground.</p><p></p><p>The ensuing back and forth between the players and myself was one of the best parts of the night. The Paladin began by using Diplomacy to get the attention of the crowd, followed this with a blown Bluff check to convince them that the magistrate in question was a pederast, and then used Initmidate to keep the crowd from attacking him.</p><p></p><p>Other party members used History to recite past incidents of judicial corruption, Heal to describe the horrifying consquences of the sort of abuse that the magistrate was being accused of, and...something else that slips my mind to seal the deal and convince the crowd that it was time for the rule of King Mob.</p><p></p><p>I set the difficulties too low -- 15 instead of 20 for the target number -- but they still managed to blow two of the checks. There was good tension, an excellent penalty for failure (a severe beating from the outraged crowd), and best of all it sparked a lot of creative and IC thinking from the players.</p><p></p><p>Plus, it made them a really powerful enemy.</p><p></p><p>So a win on every score from this DMs point of view.</p></blockquote><p></p>
[QUOTE="Rolzup, post: 4581576, member: 10105"] See, this I would argue. We had our first Skill Challenge in our game last Friday, and it succeeded in convincing me to make more regular use of them. In brief, for a variety of reasons -- mainly involving a goblin-rights organization and their planned blockade of the docks -- the PCs decided that they had to incite a riot outside the office of one of the city's magistrates. I had not really expected this. I should have, knowing this group, but.... So the party's wizard summons a floating disk, and the paladin climbs atop it and begins to address the crowd as the disk rises to about 6' off the ground. The ensuing back and forth between the players and myself was one of the best parts of the night. The Paladin began by using Diplomacy to get the attention of the crowd, followed this with a blown Bluff check to convince them that the magistrate in question was a pederast, and then used Initmidate to keep the crowd from attacking him. Other party members used History to recite past incidents of judicial corruption, Heal to describe the horrifying consquences of the sort of abuse that the magistrate was being accused of, and...something else that slips my mind to seal the deal and convince the crowd that it was time for the rule of King Mob. I set the difficulties too low -- 15 instead of 20 for the target number -- but they still managed to blow two of the checks. There was good tension, an excellent penalty for failure (a severe beating from the outraged crowd), and best of all it sparked a lot of creative and IC thinking from the players. Plus, it made them a really powerful enemy. So a win on every score from this DMs point of view. [/QUOTE]
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