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General Tabletop Discussion
*TTRPGs General
Skill challenge design -- still wonky
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<blockquote data-quote="Harr" data-source="post: 4583272" data-attributes="member: 47190"><p>The problem with discussing Skill Challenges, as evidenced all throughout this thread, is that everybody has their own personal interpretation and their own pet mechanics that they inject into it without thinking or without even realizing it. Thus everybody says "Skill Challenge" when they're speaking about entirely different things, and everybody is having their own little private conversation without really reaching other people. In this thread alone I can see at -least- four entirely different mechanics being proposed, and just like that being glossed over or dismissed, by being summarily lumped into the term "skill challenge".</p><p></p><p>That's why some people wax eloquent about how skill challenges are the best that's ever happened to their game at the same time that other people are describing them as wonky, clumsy or unbalanced... because there's no *real* baseline for any of it (even Mike Mearls when he describes a Skill Challenge today in the magazines, describes something that is entirely separate and different from what was published in the DMG), you and I can be here speaking of Skill Challenges all day long and agreeing with each other, then both of us go to our game groups and each of us tries to do a completely different thing over there, while believing that we are doing exactly what we both agreed on over here.</p><p></p><p>More and more the term "skill challenge" becomes one of those buzz-words that doesn't really mean anything except what I personally want it to mean, which is pretty much anything I feel like doing with the dice outside of combat that either works really well or works really badly depending on whether I want to be pro or against the concept of skill challenges when I post.</p></blockquote><p></p>
[QUOTE="Harr, post: 4583272, member: 47190"] The problem with discussing Skill Challenges, as evidenced all throughout this thread, is that everybody has their own personal interpretation and their own pet mechanics that they inject into it without thinking or without even realizing it. Thus everybody says "Skill Challenge" when they're speaking about entirely different things, and everybody is having their own little private conversation without really reaching other people. In this thread alone I can see at -least- four entirely different mechanics being proposed, and just like that being glossed over or dismissed, by being summarily lumped into the term "skill challenge". That's why some people wax eloquent about how skill challenges are the best that's ever happened to their game at the same time that other people are describing them as wonky, clumsy or unbalanced... because there's no *real* baseline for any of it (even Mike Mearls when he describes a Skill Challenge today in the magazines, describes something that is entirely separate and different from what was published in the DMG), you and I can be here speaking of Skill Challenges all day long and agreeing with each other, then both of us go to our game groups and each of us tries to do a completely different thing over there, while believing that we are doing exactly what we both agreed on over here. More and more the term "skill challenge" becomes one of those buzz-words that doesn't really mean anything except what I personally want it to mean, which is pretty much anything I feel like doing with the dice outside of combat that either works really well or works really badly depending on whether I want to be pro or against the concept of skill challenges when I post. [/QUOTE]
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