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Skill challenge design -- still wonky
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<blockquote data-quote="bert1000" data-source="post: 4585226" data-attributes="member: 29013"><p>Yes, this is much better design IMO. Especially like the Failure result tying into lower victory points. This is heading in the right direction.</p><p> </p><p>The first two may still be a little too superficial as you point out Psuedo. Not sure what the relative levels of the PC are. But if the 2nd and 3rd outcomes result in a level +3/4 or so encounter (real chance of at least 1 PC dying) then I like it. Success gives you 2 normal level encounters, which are exciting but not likely to yield a player death.</p></blockquote><p></p>
[QUOTE="bert1000, post: 4585226, member: 29013"] Yes, this is much better design IMO. Especially like the Failure result tying into lower victory points. This is heading in the right direction. The first two may still be a little too superficial as you point out Psuedo. Not sure what the relative levels of the PC are. But if the 2nd and 3rd outcomes result in a level +3/4 or so encounter (real chance of at least 1 PC dying) then I like it. Success gives you 2 normal level encounters, which are exciting but not likely to yield a player death. [/QUOTE]
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Skill challenge design -- still wonky
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