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Skill Challenge - Escape the Gnolls! (PEACH)

plarfem

Explorer
I have created a skill challenge for my play by email campaign- the setup is that the group has just tangled with a gnoll scout patrol and is being pursued by the rest of the tribe across a desert (the Desolation, for those Dragonlance fans out there - this is for the Key of Destiny adventure conversion that I am running with 4E).

Looking for any suggestions or comments.
 

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I can see this as being a fun sort of mini-game at the table, with a series of desert tiles/hexes that can be flipped over as the PCs trek through the Desolation to Kendermore. Different routes would have different obstacles, revealed when the PCs land on that tile/hex (or perhaps revealed with a clever ritual or some advance scouting). Not sure how that would work in a pbem game, however.

As is, your setup seems to impact the PCs in one way: how many healing surges they are down when they reach Kendermore. You accomplish this with harsh desert conditions and with what appears abstracted skirmishes with the gnolls. IMO this is a terribly boring consequence, but that's an opinion (happy to discuss it more if you like). The fact is, it doesn't matter how many healin surges they are down if an extended rest awaits them in Kendermore. OTOH if Kendermore thrusts them into a fight as soon as they arrive, then tracking healing surges makes sense.

Some specific feedback...

Traveling during the day is harder than traveling at night with your setup. But I would argue taking a trip through the crags/dried river canyon should be easier with full visibility (I.e. Athletics moderate DC).

What's to prevent a player without healing surges left from sitting out a round?
 

What this really shows me is that I should never use the term PEACH in a headline on a board with opinionated mods (look at the address). ;)
 

Yikes, if they don't like the acronym, they should just say so. :D

[MENTION=20323]Quickleaf[/MENTION]:

There is in fact a fight waiting for them when they get to their destination.

I had thought to make it harder to travel during the day to represent the overwhelming heat of the day, but I did make it easier to blaze a trail during the day to represent the visibility.

If someone is out of healing surges, they are an automatic failure in the group check at the end of each phase- I would expect them to sit out of the individual checks.
 

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