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<blockquote data-quote="mudlock" data-source="post: 5455751" data-attributes="member: 95211"><p>This is a good point, especially since all your skill listings are: Use "this skill" and it tells you "this". That may just be how you've written, not how you plan to approach it in game, but if that's how you're approaching it, that's also how your players will probably approach it. "There are elves; what do you do?!" "Uhh... I use arcana?" "Roll it!"</p><p></p><p>While that's fine and within the boundaries of the rules, I find it's lacking a certain story-based element. Do you want your players "using skills" or do you want them "asking questions"? Some may disagree, but I want mine to be asking questions.</p><p></p><p>For instance: If they vigorous search the elves, I'd just give them the bit about the funny rock. Then, when someone asks "What's up with the rock?" tell them they can roll nature or arcana (their pick).</p><p></p><p>Really though, although you've listed a lot of information here, there's one, and ONLY ONE piece that's relevant: the next stage of your quest is to go to the Grove of the Dead.</p><p></p><p>Additionally, you've got the "no plan for failure" problem. If the PCs need to go to the Grove of the Dead next, and they fail this challenge, then... ummm. What?</p><p></p><p>I love skill challenges. So, I'm sorry to say this, but... this probably shouldn't be a skill challenge.</p></blockquote><p></p>
[QUOTE="mudlock, post: 5455751, member: 95211"] This is a good point, especially since all your skill listings are: Use "this skill" and it tells you "this". That may just be how you've written, not how you plan to approach it in game, but if that's how you're approaching it, that's also how your players will probably approach it. "There are elves; what do you do?!" "Uhh... I use arcana?" "Roll it!" While that's fine and within the boundaries of the rules, I find it's lacking a certain story-based element. Do you want your players "using skills" or do you want them "asking questions"? Some may disagree, but I want mine to be asking questions. For instance: If they vigorous search the elves, I'd just give them the bit about the funny rock. Then, when someone asks "What's up with the rock?" tell them they can roll nature or arcana (their pick). Really though, although you've listed a lot of information here, there's one, and ONLY ONE piece that's relevant: the next stage of your quest is to go to the Grove of the Dead. Additionally, you've got the "no plan for failure" problem. If the PCs need to go to the Grove of the Dead next, and they fail this challenge, then... ummm. What? I love skill challenges. So, I'm sorry to say this, but... this probably shouldn't be a skill challenge. [/QUOTE]
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