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<blockquote data-quote="Morrus" data-source="post: 5530575" data-attributes="member: 1"><p>Here's my input:</p><p> </p><p><a href="http://www.enworld.org/forum/4e-discussion/304555-task-based-skill-challenges-yet-another-sc-system-new-post.html" target="_blank">http://www.enworld.org/forum/4e-discussion/304555-task-based-skill-challenges-yet-another-sc-system-new-post.html</a></p><p></p><p>I think it's great for a 4E skill challenge. I just don't like 4E skill challenges and think there's no reason we can't write a better system from scratch.</p><p> </p><p>My issue with it is telling the PCs they haven't put together enough clues. Who says? It seems arbitrary and abstract. It's why I don't like the SC structure - what <em>is</em> a "success"? And requires the DM to really think on his feet to come up with enough clues which are vague enough that a player doesn't pounce on them and say "Seriously? I don't know it's the suspicious guy in the rebel uniform hook hand and the broken jaw who's pointing a gun at the king because I only got 5 successes instead of 6?"</p><p> </p><p>And surely a time-limited thing logically just requires the task cmpleted before the time runs out. "Before X failures" has always seemed abstract and bizarre to be. Surely "Within 3 rounds" replaces that logically? Failure is not doing it in that time; partial success is actually identifying a percentage of the bad guys within that time but not all of them. What *are* "failures" - in this context, just delays, surely? Nothing succeeded in that round; now you're closer to the deadline.</p><p> </p><p>I friggin' hate "before X failures" because it makes no sense! It's gamism taken too far, in my opinion. It's an artificially forced point structure which doesn't match the situation.</p><p> </p><p>I do like that you haven't described PC actions for them in response to skill checks, which is what 90% of skill challenges seem to do.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5530575, member: 1"] Here's my input: [URL]http://www.enworld.org/forum/4e-discussion/304555-task-based-skill-challenges-yet-another-sc-system-new-post.html[/URL] I think it's great for a 4E skill challenge. I just don't like 4E skill challenges and think there's no reason we can't write a better system from scratch. My issue with it is telling the PCs they haven't put together enough clues. Who says? It seems arbitrary and abstract. It's why I don't like the SC structure - what [I]is[/I] a "success"? And requires the DM to really think on his feet to come up with enough clues which are vague enough that a player doesn't pounce on them and say "Seriously? I don't know it's the suspicious guy in the rebel uniform hook hand and the broken jaw who's pointing a gun at the king because I only got 5 successes instead of 6?" And surely a time-limited thing logically just requires the task cmpleted before the time runs out. "Before X failures" has always seemed abstract and bizarre to be. Surely "Within 3 rounds" replaces that logically? Failure is not doing it in that time; partial success is actually identifying a percentage of the bad guys within that time but not all of them. What *are* "failures" - in this context, just delays, surely? Nothing succeeded in that round; now you're closer to the deadline. I friggin' hate "before X failures" because it makes no sense! It's gamism taken too far, in my opinion. It's an artificially forced point structure which doesn't match the situation. I do like that you haven't described PC actions for them in response to skill checks, which is what 90% of skill challenges seem to do. [/QUOTE]
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