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<blockquote data-quote="Morrus" data-source="post: 5531663" data-attributes="member: 1"><p>I think that's a massive improvement!</p><p> </p><p>Some suggestions:</p><p> </p><p>1) There's a hall of a lot of "Hey, DM, invent some boxed text on the fly to impart this info" here. Some DMs can handle that just fine, but we need to accomodate those who prefer to have it done for them. Boxed fluff text sprinkled throughout. Some introducing each goal (so the PCs are clear what the goal is, and some of their options, and have whatever starting info you need them to have). Also this helps let the players know about elements they can use (for example, the rascals - if the intro text to that goal mentions some rascals flitting through the crowd, players may then think to recruit them).</p><p> </p><p>2) I'm still not keen on the phrase structure which tells the PCs what they are doing ("A PC feigns camaraderie with the different people of interest in an effort to draw out an admission"); I realise that's just semantics, but every little thing helps. I'd rather something along the lines of "Deception (Bluff) - A PC <em>could</em> do X, Y, or maybe Z".</p><p> </p><p>3) I'd include Insight in Goal 4 (the PCs can realise the men are glancing at a fourth man).</p><p> </p><p>4) I'd <em>always</em> include an "Other Options" section in each goal. This seems like common sense to us, but it's better to spell out explicitly that the PCs and DM are free to explore options we didn't think of. This would include skills, powers, clever ideas, etc. Something along the lines of "Other Options. The PCs may think of other tactics - for example, one might decide to climb onto a nearby roof to get a better view, or another might seek to talk to a community leader. Allow the PCs to attempt any action they choose, and have that action either grant a +2 bonus to further checks in this goal or grant a success, depending on the action).</p><p> </p><p>Most of the above really is just presentation and semantics. I'm just trying to put myself in the shoes of a new DM, just bought a copy of D&D and running his first game.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5531663, member: 1"] I think that's a massive improvement! Some suggestions: 1) There's a hall of a lot of "Hey, DM, invent some boxed text on the fly to impart this info" here. Some DMs can handle that just fine, but we need to accomodate those who prefer to have it done for them. Boxed fluff text sprinkled throughout. Some introducing each goal (so the PCs are clear what the goal is, and some of their options, and have whatever starting info you need them to have). Also this helps let the players know about elements they can use (for example, the rascals - if the intro text to that goal mentions some rascals flitting through the crowd, players may then think to recruit them). 2) I'm still not keen on the phrase structure which tells the PCs what they are doing ("A PC feigns camaraderie with the different people of interest in an effort to draw out an admission"); I realise that's just semantics, but every little thing helps. I'd rather something along the lines of "Deception (Bluff) - A PC [I]could[/I] do X, Y, or maybe Z". 3) I'd include Insight in Goal 4 (the PCs can realise the men are glancing at a fourth man). 4) I'd [I]always[/I] include an "Other Options" section in each goal. This seems like common sense to us, but it's better to spell out explicitly that the PCs and DM are free to explore options we didn't think of. This would include skills, powers, clever ideas, etc. Something along the lines of "Other Options. The PCs may think of other tactics - for example, one might decide to climb onto a nearby roof to get a better view, or another might seek to talk to a community leader. Allow the PCs to attempt any action they choose, and have that action either grant a +2 bonus to further checks in this goal or grant a success, depending on the action). Most of the above really is just presentation and semantics. I'm just trying to put myself in the shoes of a new DM, just bought a copy of D&D and running his first game. [/QUOTE]
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