Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge: Finding a Killer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Paul Strack" data-source="post: 4632420" data-attributes="member: 71340"><p>Here is how I've handled similar "investigation" challenges.</p><p></p><p>I make up 3 or so "leads" that the PCs can discover. First, the PCs need to use perceptual skills (Streetwise and Perception) to find likely leads. Once a lead is discovered, each player participating in the challenge can either keep looking for more leads or follow up on a lead that's already been discovered. PCs can make this decision individually (some looking for more leads while others do the followup).</p><p></p><p>Following up on a lead requires checks appropriate to the lead:</p><p></p><p>Diplomacy/Intimate: For interrogating witnesses or suspects.</p><p></p><p>Religion/Arcane: For investigating the supernatural elements.</p><p></p><p>Heal/Nature: For examining corpses and crime scenes for clues.</p><p></p><p>A success or two in each followup uncovers a clue.</p><p></p><p>Skill check failures in the search for leads turns up a red herring instead. The PCs quickly discover it is a false lead, but it wastes some time. Failures in lead followup means the PCs are taking longer than expected to figure out the lead.</p><p></p><p>Winning the challenge means the PCs find the clues they need to discover the killer before he can kill again. Losing the challenge means the killer takes another victim before the PCs catch up to him, but leaves a clue that they can use to track him down.</p><p></p><p>Why do the PC catch the killer even if they lose the challenge? Remember the golden rule about challenges: a lost challenge never stops the adventure. The consequences for losing should be real (another death on the PCs' conscience) but should let the story proceed (and the story can't proceed if the PCs can't find the killer).</p></blockquote><p></p>
[QUOTE="Paul Strack, post: 4632420, member: 71340"] Here is how I've handled similar "investigation" challenges. I make up 3 or so "leads" that the PCs can discover. First, the PCs need to use perceptual skills (Streetwise and Perception) to find likely leads. Once a lead is discovered, each player participating in the challenge can either keep looking for more leads or follow up on a lead that's already been discovered. PCs can make this decision individually (some looking for more leads while others do the followup). Following up on a lead requires checks appropriate to the lead: Diplomacy/Intimate: For interrogating witnesses or suspects. Religion/Arcane: For investigating the supernatural elements. Heal/Nature: For examining corpses and crime scenes for clues. A success or two in each followup uncovers a clue. Skill check failures in the search for leads turns up a red herring instead. The PCs quickly discover it is a false lead, but it wastes some time. Failures in lead followup means the PCs are taking longer than expected to figure out the lead. Winning the challenge means the PCs find the clues they need to discover the killer before he can kill again. Losing the challenge means the killer takes another victim before the PCs catch up to him, but leaves a clue that they can use to track him down. Why do the PC catch the killer even if they lose the challenge? Remember the golden rule about challenges: a lost challenge never stops the adventure. The consequences for losing should be real (another death on the PCs' conscience) but should let the story proceed (and the story can't proceed if the PCs can't find the killer). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge: Finding a Killer
Top