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*Pathfinder & Starfinder
Skill Challenge - Foraging behind enemy lines.
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<blockquote data-quote="Darth_Asparagus" data-source="post: 4596789" data-attributes="member: 72489"><p>Any comments?</p><p></p><p>------------------------------</p><p></p><p> <strong>Skill Challenge: Foraging Behind Enemy Lines</strong></p><p></p><p> Travelling through the hostile land of Thay, the PCs have to find food and shelter without attracting attention.</p><p> For each day, there must be a single success per PC to avoid starvation. Only some of the “skill roll” failures count as challenge failures, i.e. those that will attract enemy attention. Those PCs not covered by a success will use a healing surge until they have an extended rest with two successes worth of food.</p><p> <strong>Complexity:</strong> Requires a number of successes equal to the number of PCs per day. Once the number of globally relevant failures has reached 4, the challenge is considered a failure. The skill challenge ends successfully once the PCs leave Thay.</p><p> <strong>Primary Skills:</strong></p><p> <span style="font-family: 'Symbol'"><strong>*</strong></span><strong>Endurance (DC 18):</strong> The Character making the check goes without food and sleep without any ill effect. Failure does not count against global failure total.</p><p> <span style="font-family: 'Symbol'">*</span><strong>Nature (DC 23): </strong>The character tries to forage. No easy task in the barren lands of Thay! A successful roll grants one success, for each 5 points above the DC, grant another success. Failure has no global skill challenge effect.</p><p> <span style="font-family: 'Symbol'">*</span><strong>Streetwise (DC 20):</strong> The character tries to buy things on the black market. A failure count as a global failure. A successful skill check counts as two succeses.</p><p> <span style="font-family: 'Symbol'"><strong>*</strong></span><strong>Diplomacy (DC 15):</strong> The character tries to get support from people by begging and appealing to their good-will. This can work quite well with some people but is also likely to attract attention. Failure counts as two levels of global failure.</p><p> <span style="font-family: 'Symbol'"><strong>*</strong></span><strong>Thievery (DC 18):</strong> Stealing food and sneaking into abandoned buildings for the night is also possible. Failure has a global effect.</p><p> <strong>Secondary Skills:</strong></p><p> <span style="font-family: 'Symbol'"><strong>*</strong></span><strong>Streetwise or Nature (DC 20): </strong>Streetwise or Nature can be used to cover up tracks (socially and physically). A success reduces the global failure level, a failure counts normally.</p><p> <span style="font-family: 'Symbol'"><strong>*</strong></span><strong>Intimidate (DC 18):</strong> Intimidation can be used to delay the effect of a failed Streetwise, Diplomacy or Thievery roll for a day. I.e. the resulting rise of failure level only occurs the next day.</p><p> <strong>Success: </strong>Once the characters leave Thay, the skill challenge ends.</p><p> <strong>Failure: </strong>Failure has different levels that you should notify the PCs of.</p><p> <em>Level 1:</em> The PCs see black riders and possibly get warnings that agents of Szass Tamm are after them.</p><p> <em>Level 2:</em> People recognize the PCs from the many wanted posters that can be found everywhere.</p><p> <em>Level 3:</em> A patrol is waiting for them at the next town/landmark but they can easily spot and avoid it.</p><p> <em>Level 4:</em> A patrol of the lich emperor ambushes the PCs.</p></blockquote><p></p>
[QUOTE="Darth_Asparagus, post: 4596789, member: 72489"] Any comments? ------------------------------ [B]Skill Challenge: Foraging Behind Enemy Lines[/B] Travelling through the hostile land of Thay, the PCs have to find food and shelter without attracting attention. For each day, there must be a single success per PC to avoid starvation. Only some of the “skill roll” failures count as challenge failures, i.e. those that will attract enemy attention. Those PCs not covered by a success will use a healing surge until they have an extended rest with two successes worth of food. [B]Complexity:[/B] Requires a number of successes equal to the number of PCs per day. Once the number of globally relevant failures has reached 4, the challenge is considered a failure. The skill challenge ends successfully once the PCs leave Thay. [B]Primary Skills:[/B] [FONT=Symbol][B]*[/B][/FONT][B]Endurance (DC 18):[/B] The Character making the check goes without food and sleep without any ill effect. Failure does not count against global failure total. [FONT=Symbol]*[/FONT][B]Nature (DC 23): [/B]The character tries to forage. No easy task in the barren lands of Thay! A successful roll grants one success, for each 5 points above the DC, grant another success. Failure has no global skill challenge effect. [FONT=Symbol]*[/FONT][B]Streetwise (DC 20):[/B] The character tries to buy things on the black market. A failure count as a global failure. A successful skill check counts as two succeses. [FONT=Symbol][B]*[/B][/FONT][B]Diplomacy (DC 15):[/B] The character tries to get support from people by begging and appealing to their good-will. This can work quite well with some people but is also likely to attract attention. Failure counts as two levels of global failure. [FONT=Symbol][B]*[/B][/FONT][B]Thievery (DC 18):[/B] Stealing food and sneaking into abandoned buildings for the night is also possible. Failure has a global effect. [B]Secondary Skills:[/B] [FONT=Symbol][B]*[/B][/FONT][B]Streetwise or Nature (DC 20): [/B]Streetwise or Nature can be used to cover up tracks (socially and physically). A success reduces the global failure level, a failure counts normally. [FONT=Symbol][B]*[/B][/FONT][B]Intimidate (DC 18):[/B] Intimidation can be used to delay the effect of a failed Streetwise, Diplomacy or Thievery roll for a day. I.e. the resulting rise of failure level only occurs the next day. [B]Success: [/B]Once the characters leave Thay, the skill challenge ends. [B]Failure: [/B]Failure has different levels that you should notify the PCs of. [I]Level 1:[/I] The PCs see black riders and possibly get warnings that agents of Szass Tamm are after them. [I]Level 2:[/I] People recognize the PCs from the many wanted posters that can be found everywhere. [I]Level 3:[/I] A patrol is waiting for them at the next town/landmark but they can easily spot and avoid it. [I]Level 4:[/I] A patrol of the lich emperor ambushes the PCs. [/QUOTE]
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