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Skill challenge help - restoring an old temple
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<blockquote data-quote="Larrin" data-source="post: 5777543" data-attributes="member: 55816"><p>Some support skill ideas (giving +2 to another persons check, or other benefit, but not gaining any success towards the final result)</p><p></p><p>Acrobatics-getting high in the rafters to hang banners or set up a pulley system (+2 to another's physical moving stuff check.....and maybe they find something cool in the rafters)</p><p></p><p>Bluff-do shoddy work that looks good but cuts corners , or touch up someone's shoddy work(+2 to your next check to fix something, or maybe make it after someone fails by just 2 to try and cover it up and avoid a failure. Use of this may have a long term drawback)</p><p></p><p>Diplomancy-gather up people/woodland animals to help you move a heavy statue or act as helpers in a sanctification rutiual (+2 to related skill, or if its a really good success perhaps you add another helper to the cause)</p><p></p><p>Dungeoneering: find a replacement statue or resource in local dungeon, or even just have a feel for what big ornate things should look like (finding a good statue or useful material might add a +2 item bonus for some checks, You could use also aid a history or religion check to check for what makes a good temple)</p><p></p><p>Heal-fix an injured worker, or tend to them so they don't get tired (+2 to aid a friend in endurance checks, or perhaps if someone gained a failure due to failing an endurance or athletics, etc; a hard heal-check could remove the failure, perhaps the failing PC needs to spend a surge)</p><p></p><p>Insight-aid in a religion or arcana check by intuiting what Goddess likes in her temples (meh, probably not)</p><p></p><p>Intimidate- aid in exorcism checks to remove demons (or bears)</p><p></p><p>perception-find dangerous parts of crumbling temple, looking over others work, find an obvious place that needs attention. (+2 to a variety of checks, and possibly a hard 'rescue' check to catch a failing ally, letting them reroll)</p><p></p><p>Stealth - Avoid working, or make it look like you're working when you're not. (a way of passing your turn without failing or helping, can only be used a few times.)</p><p></p><p>streetwise - getting help similar to diplomacy, though not useful if the temple isn't near any streets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Theivery - setting up the security of the temple, relocking the treasure vault, etc, actually this probably would be a skill capable of gaining 1 success at least, and make it harder to defile next time....</p></blockquote><p></p>
[QUOTE="Larrin, post: 5777543, member: 55816"] Some support skill ideas (giving +2 to another persons check, or other benefit, but not gaining any success towards the final result) Acrobatics-getting high in the rafters to hang banners or set up a pulley system (+2 to another's physical moving stuff check.....and maybe they find something cool in the rafters) Bluff-do shoddy work that looks good but cuts corners , or touch up someone's shoddy work(+2 to your next check to fix something, or maybe make it after someone fails by just 2 to try and cover it up and avoid a failure. Use of this may have a long term drawback) Diplomancy-gather up people/woodland animals to help you move a heavy statue or act as helpers in a sanctification rutiual (+2 to related skill, or if its a really good success perhaps you add another helper to the cause) Dungeoneering: find a replacement statue or resource in local dungeon, or even just have a feel for what big ornate things should look like (finding a good statue or useful material might add a +2 item bonus for some checks, You could use also aid a history or religion check to check for what makes a good temple) Heal-fix an injured worker, or tend to them so they don't get tired (+2 to aid a friend in endurance checks, or perhaps if someone gained a failure due to failing an endurance or athletics, etc; a hard heal-check could remove the failure, perhaps the failing PC needs to spend a surge) Insight-aid in a religion or arcana check by intuiting what Goddess likes in her temples (meh, probably not) Intimidate- aid in exorcism checks to remove demons (or bears) perception-find dangerous parts of crumbling temple, looking over others work, find an obvious place that needs attention. (+2 to a variety of checks, and possibly a hard 'rescue' check to catch a failing ally, letting them reroll) Stealth - Avoid working, or make it look like you're working when you're not. (a way of passing your turn without failing or helping, can only be used a few times.) streetwise - getting help similar to diplomacy, though not useful if the temple isn't near any streets :P Theivery - setting up the security of the temple, relocking the treasure vault, etc, actually this probably would be a skill capable of gaining 1 success at least, and make it harder to defile next time.... [/QUOTE]
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Skill challenge help - restoring an old temple
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