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<blockquote data-quote="Steel_Wind" data-source="post: 5119042" data-attributes="member: 20741"><p>I would agree that Chapter 3 of the <em>DMG2 </em>chapter on skill challenges provides a complete, updated and consolidated review of the skill challenge mechanic as well as many examples drawn from D&D Insider.</p><p></p><p>A perhaps better chapter on skill challenges with very different examples appears in the new <em>Star Wars: SE</em> book, <em>Galaxy of Intrigue</em> by Rodney Thompson. (Rodney was the lead designer of <em>SW:SE</em> and is now the lead on <em>Dark Sun </em>4E.)</p><p></p><p>Rodney goes into a fair bit of detail on illustrating what a Skill Challenge is (and isn't) and goes into significant detail on how to design a good skill challenge that has not been presented in any 4E book or on <em>D&D Insider</em>. The crunch Rodney presents is not new, but his explanations and examples certainly ARE new. Chapter II in <em>Galaxy of Intrigue</em> is devoted entirely to skill challenges. It's 30 pages long.</p><p></p><p>For those not familiar with <em>Star Wars: Saga Edition</em>, most of of the core system developed for <em>SW:SE</em> became the core system of 4th Edition. (The talent system used in <em>SW:SE</em> was, in turn, the progeny of <em>D20 Modern</em>. So that's the pedigree of 4E, currently.)</p><p></p><p>Skill Challenges, however, were not present in the original <em>SW:SE</em> system. Essentially, Skill Challenges have been "back crossed" into the <em>SW:SE</em> system from its own genetic offspring (4E).</p><p></p><p>The Skill Challenge system presented in <em>Galaxy of Intrigue</em> is fully compatible with 4E and along with the chapter in DMG2, probably best satisfies what the OP is looking for.</p><p></p><p>Apart from a "Monster Manual of skill challenges", that is. That would be a very clever book, indeed. I hope some designers at WotC have considered making such a product.</p><p></p><p>I would point out to fans of 3.xx that there is absolutely NOTHING in the skill challenge system which is not fully backwards compatible with 3.xx. If you want to use skill challenges in your 3.5 or Pathfinder game? Boom - it's there for you and ready to use. Many of you have used your own house rule "Skill Challenge" system for a long time already, frankly. It's just a formalization of many conventions that have been present in RPGs since GWs original <em>Traveller</em> or <em>Call of Cthulhu</em>, 1st Ed. Without the formal skill checks, the substance of the skill challenge itself goes back to Diaglo style Original D&D.</p><p></p><p>My point: the pedigree of the skill challenge mechanic is as old as RPGs.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5119042, member: 20741"] I would agree that Chapter 3 of the [I]DMG2 [/I]chapter on skill challenges provides a complete, updated and consolidated review of the skill challenge mechanic as well as many examples drawn from D&D Insider. A perhaps better chapter on skill challenges with very different examples appears in the new [I]Star Wars: SE[/I] book, [I]Galaxy of Intrigue[/I] by Rodney Thompson. (Rodney was the lead designer of [I]SW:SE[/I] and is now the lead on [I]Dark Sun [/I]4E.) Rodney goes into a fair bit of detail on illustrating what a Skill Challenge is (and isn't) and goes into significant detail on how to design a good skill challenge that has not been presented in any 4E book or on [I]D&D Insider[/I]. The crunch Rodney presents is not new, but his explanations and examples certainly ARE new. Chapter II in [I]Galaxy of Intrigue[/I] is devoted entirely to skill challenges. It's 30 pages long. For those not familiar with [I]Star Wars: Saga Edition[/I], most of of the core system developed for [I]SW:SE[/I] became the core system of 4th Edition. (The talent system used in [I]SW:SE[/I] was, in turn, the progeny of [I]D20 Modern[/I]. So that's the pedigree of 4E, currently.) Skill Challenges, however, were not present in the original [I]SW:SE[/I] system. Essentially, Skill Challenges have been "back crossed" into the [I]SW:SE[/I] system from its own genetic offspring (4E). The Skill Challenge system presented in [I]Galaxy of Intrigue[/I] is fully compatible with 4E and along with the chapter in DMG2, probably best satisfies what the OP is looking for. Apart from a "Monster Manual of skill challenges", that is. That would be a very clever book, indeed. I hope some designers at WotC have considered making such a product. I would point out to fans of 3.xx that there is absolutely NOTHING in the skill challenge system which is not fully backwards compatible with 3.xx. If you want to use skill challenges in your 3.5 or Pathfinder game? Boom - it's there for you and ready to use. Many of you have used your own house rule "Skill Challenge" system for a long time already, frankly. It's just a formalization of many conventions that have been present in RPGs since GWs original [I]Traveller[/I] or [I]Call of Cthulhu[/I], 1st Ed. Without the formal skill checks, the substance of the skill challenge itself goes back to Diaglo style Original D&D. My point: the pedigree of the skill challenge mechanic is as old as RPGs. [/QUOTE]
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