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Community
General Tabletop Discussion
*TTRPGs General
Skill Challenge Overkill (mearls stuff)
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<blockquote data-quote="Dausuul" data-source="post: 4627691" data-attributes="member: 58197"><p>Well, it depends:</p><p></p><p><em>Ultimatum is delivered by the PCs, and they make the Intimidate check, and that puts them over the top for the skill challenge:</em> The NPC gives in.</p><p></p><p><em>Ultimatum is delivered by the PCs, and they make the Intimidate check, but they need more successes:</em> The NPC is clearly intimidated but isn't quite ready to cave; s/he backs down some but tries to keep negotiating.</p><p></p><p><em>Ultimatum is delivered by the PCs, but they fail the Intimidate check:</em> The NPC defies them. If the failed Intimidate check is enough to end the skill challenge, the NPC might even take that as the cue to roll initiative. Otherwise, the PCs can either break off the skill challenge and start a fight themselves, or back down.</p><p></p><p><em>Ultimatum is delivered by the NPC:</em> If this happens during a skill challenge, it's a negotiating tactic (and the NPC can be made to back down with further skill checks). More commonly, it's a sign that the PCs have failed the skill challenge and the NPC is no longer open to discussion.</p><p></p><p></p><p></p><p>Yeah, I've noticed this too. I'm considering using a slightly different mechanic for skill challenges: We go around the table X number of times, with each person declaring an action and making an appropriate skill check. If in X "rounds," the PCs get a total of Y successes, they beat the skill challenge. Otherwise, they fail.</p><p></p><p>This way, everyone is encouraged to participate; even if you don't have much in the way of relevant skills, you're not actually dragging the party down. You could still get a lucky roll.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4627691, member: 58197"] Well, it depends: [I]Ultimatum is delivered by the PCs, and they make the Intimidate check, and that puts them over the top for the skill challenge:[/I] The NPC gives in. [I]Ultimatum is delivered by the PCs, and they make the Intimidate check, but they need more successes:[/I] The NPC is clearly intimidated but isn't quite ready to cave; s/he backs down some but tries to keep negotiating. [I]Ultimatum is delivered by the PCs, but they fail the Intimidate check:[/I] The NPC defies them. If the failed Intimidate check is enough to end the skill challenge, the NPC might even take that as the cue to roll initiative. Otherwise, the PCs can either break off the skill challenge and start a fight themselves, or back down. [I]Ultimatum is delivered by the NPC:[/I] If this happens during a skill challenge, it's a negotiating tactic (and the NPC can be made to back down with further skill checks). More commonly, it's a sign that the PCs have failed the skill challenge and the NPC is no longer open to discussion. Yeah, I've noticed this too. I'm considering using a slightly different mechanic for skill challenges: We go around the table X number of times, with each person declaring an action and making an appropriate skill check. If in X "rounds," the PCs get a total of Y successes, they beat the skill challenge. Otherwise, they fail. This way, everyone is encouraged to participate; even if you don't have much in the way of relevant skills, you're not actually dragging the party down. You could still get a lucky roll. [/QUOTE]
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