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Skill Challenge Overkill (mearls stuff)
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<blockquote data-quote="Dausuul" data-source="post: 4628174" data-attributes="member: 58197"><p><strong>Me:</strong> Yeah, actually, you are trying to intimidate him. You want him to give you more support, so you're threatening to leave him in the lurch. Make an Intimidate check if you want him to take you seriously.</p><p></p><p></p><p></p><p><strong>Me:</strong> Once again, you certainly are trying to intimidate him, so roll. Insight is not a magic lie detector and can always be beaten by a higher Bluff check, and he knows that just as well as you do.</p><p></p><p></p><p></p><p><strong>Me: </strong>He hasn't refused anything, he's just not willing to instantly do whatever you say merely because you walk in and start giving orders. For all he knows, you're a bunch of spies and traitors who want to draw his forces out and leave him vulnerable. He's still willing to talk, but if you want to leave a whole duchy to be slaughtered by orcs because you're too high-and-mighty to engage in a little diplomacy, that's up to you.</p><p></p><p> </p><p></p><p><strong>Me:</strong> Because the PCs decided to walk out on you. That was their decision, not yours. You were quite reasonably wary of a band of heavily armed strangers who popped up out of nowhere claiming to be the solution to all your problems. "If something seems too good to be true..."</p><p></p><p>Many players have a very inflated opinion of their characters, assuming everyone in the world will just naturally trust them and go along with whatever they want. This is not in fact the way the world works, and I feel no obligation to run my world that way. Trust is something you have to earn.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4628174, member: 58197"] [B]Me:[/B] Yeah, actually, you are trying to intimidate him. You want him to give you more support, so you're threatening to leave him in the lurch. Make an Intimidate check if you want him to take you seriously. [B]Me:[/B] Once again, you certainly are trying to intimidate him, so roll. Insight is not a magic lie detector and can always be beaten by a higher Bluff check, and he knows that just as well as you do. [B]Me: [/B]He hasn't refused anything, he's just not willing to instantly do whatever you say merely because you walk in and start giving orders. For all he knows, you're a bunch of spies and traitors who want to draw his forces out and leave him vulnerable. He's still willing to talk, but if you want to leave a whole duchy to be slaughtered by orcs because you're too high-and-mighty to engage in a little diplomacy, that's up to you. [B]Me:[/B] Because the PCs decided to walk out on you. That was their decision, not yours. You were quite reasonably wary of a band of heavily armed strangers who popped up out of nowhere claiming to be the solution to all your problems. "If something seems too good to be true..." Many players have a very inflated opinion of their characters, assuming everyone in the world will just naturally trust them and go along with whatever they want. This is not in fact the way the world works, and I feel no obligation to run my world that way. Trust is something you have to earn. [/QUOTE]
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