Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Skill Challenge Overkill (mearls stuff)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4628196" data-attributes="member: 66434"><p>The one thing I notice about skill challenges and the largest problem is </p><p>one of exclusion. PC's that do not have the skills to attempt a roll with</p><p>anything less than close to the optimum bonuses just end up aiding</p><p>someone else or sitting on the bench to avoid dragging down the team</p><p>with a poor roll.</p><p> </p><p>4E overhauled the classes in a major way to help ensure that</p><p>every PC could meaningfully contribute to the action. As far as combat </p><p>encounters go I think the goal was achieved, but non-combat encounters</p><p>didn't get the same treatment. The three failures baseline for failure is the</p><p>equivalent of saying that once three hits are scored against the party</p><p>before they can score five or six, the combat is over and the PC's lose.</p><p> </p><p>In a combat encounter, every PC has a variety of actions that</p><p>can be performed each round. All classes were given powers that </p><p>are useful in the encounter. Powers that, to me, make no sense</p><p>as to why they would work in certain situations simply work</p><p>because the overall goal was to ensure useful actions for everyone.</p><p>In addition to these powers and attacks, are improvised stunts that may</p><p>be attempted with varying degrees of success. My point here is that</p><p>combat isn't restricted to a static menu of actions (no matter how much the character sheet makes it appear so<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p>but the skill challenge mechanics as written ARE structured that way. </p><p> </p><p>Even if we removed stunts from combat, every PC would have a </p><p>fairly decent list of actions to perform no matter what the circumstances </p><p>of the particular fight happen to be. On a skill challenge based on social</p><p>and knowledge related skills, the jock types help the party most by sitting </p><p>out of the encounter and letting the brains handle everything. This would be like having those skilled at diplomacy sitting out of combat because they would be a liability to the party and couldn't help. </p><p></p><p>I like the skill challenge concept. A sequence of events moving at</p><p>a quick pace, with success hinging on some key die rolls that isn't combat</p><p>is a good thing. The system needs to allow for things like stunts and improvisation</p><p>to bring the inclusiveness level up to the same level as combat encounters.</p><p>Simulationism was trampled to death in the name of equal participation in </p><p>combat, why not apply the concept to non-combat encounters as well?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4628196, member: 66434"] The one thing I notice about skill challenges and the largest problem is one of exclusion. PC's that do not have the skills to attempt a roll with anything less than close to the optimum bonuses just end up aiding someone else or sitting on the bench to avoid dragging down the team with a poor roll. 4E overhauled the classes in a major way to help ensure that every PC could meaningfully contribute to the action. As far as combat encounters go I think the goal was achieved, but non-combat encounters didn't get the same treatment. The three failures baseline for failure is the equivalent of saying that once three hits are scored against the party before they can score five or six, the combat is over and the PC's lose. In a combat encounter, every PC has a variety of actions that can be performed each round. All classes were given powers that are useful in the encounter. Powers that, to me, make no sense as to why they would work in certain situations simply work because the overall goal was to ensure useful actions for everyone. In addition to these powers and attacks, are improvised stunts that may be attempted with varying degrees of success. My point here is that combat isn't restricted to a static menu of actions (no matter how much the character sheet makes it appear so:p) but the skill challenge mechanics as written ARE structured that way. Even if we removed stunts from combat, every PC would have a fairly decent list of actions to perform no matter what the circumstances of the particular fight happen to be. On a skill challenge based on social and knowledge related skills, the jock types help the party most by sitting out of the encounter and letting the brains handle everything. This would be like having those skilled at diplomacy sitting out of combat because they would be a liability to the party and couldn't help. I like the skill challenge concept. A sequence of events moving at a quick pace, with success hinging on some key die rolls that isn't combat is a good thing. The system needs to allow for things like stunts and improvisation to bring the inclusiveness level up to the same level as combat encounters. Simulationism was trampled to death in the name of equal participation in combat, why not apply the concept to non-combat encounters as well? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill Challenge Overkill (mearls stuff)
Top