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Skill Challenge Overkill (mearls stuff)
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<blockquote data-quote="Kraydak" data-source="post: 4628330" data-attributes="member: 12306"><p>I could mention that you don't need a desperate NPC, the problem occurs as soon as the players make a reasonable offer, but that is going off-topic. We have solved the question of "what do I mean by an ultimatum" and come to the question originally asked (which I will here put more generally) of: why isn't there advice in the DMG on how to handle skill-challenge-abort-buttons? Not for experienced DMs (although they can use help now and then), but for newbies, and ESPECIALLY newbies running modules. The whole thing wasn't meant as too much more than: "something I find weird about skill challenges as written up in 4e."</p><p></p><p>I suppose you can further generalize the issue to "how are skill challenges any different from what DMs did before 4e" by virtue of "you will often find your players using skill-challenge-aborts" which turn the "set DC/success/failure numbers" into "improvised DC/success/failure" numbers those who played prior editions are so familiar with. But that isn't a question internal to 4e, but rather makes comparisons across editions. *shrug* I'm still confused by how skill challenges are supposed to be a new thing.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4628330, member: 12306"] I could mention that you don't need a desperate NPC, the problem occurs as soon as the players make a reasonable offer, but that is going off-topic. We have solved the question of "what do I mean by an ultimatum" and come to the question originally asked (which I will here put more generally) of: why isn't there advice in the DMG on how to handle skill-challenge-abort-buttons? Not for experienced DMs (although they can use help now and then), but for newbies, and ESPECIALLY newbies running modules. The whole thing wasn't meant as too much more than: "something I find weird about skill challenges as written up in 4e." I suppose you can further generalize the issue to "how are skill challenges any different from what DMs did before 4e" by virtue of "you will often find your players using skill-challenge-aborts" which turn the "set DC/success/failure numbers" into "improvised DC/success/failure" numbers those who played prior editions are so familiar with. But that isn't a question internal to 4e, but rather makes comparisons across editions. *shrug* I'm still confused by how skill challenges are supposed to be a new thing. [/QUOTE]
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