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General Tabletop Discussion
*TTRPGs General
Skill Challenge Overkill (mearls stuff)
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<blockquote data-quote="Dausuul" data-source="post: 4628364" data-attributes="member: 58197"><p>What advice is needed? If you push the abort button, you fail the skill challenge. Whatever happens when you fail the challenge, then proceeds to happen. If the situation was such as to require a skill challenge in the first place, then failure has to be a legitimate option, and walking away from the challenge pretty much automatically results in failure.</p><p></p><p>The problem does not occur when the PCs make a reasonable offer. It doesn't even occur when they stick to that offer and refuse to budge. Either way, they keep making skill checks - maybe at a penalty for not offering any new arguments - until the NPC either gives in (they succeed at the challenge) or decides he's not willing to accept the offer and delivers an ultimatum of his own (they fail).</p><p></p><p>The only problem occurs when the PCs <em>walk away from negotiations.</em> At that point, negotiations break down. I don't see why this is a problem.</p><p></p><p>Now, if you create a situation in which the NPC cannot plausibly decline the offer, but failing the skill challenge calls for him to do so, then your skill challenge is badly designed.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4628364, member: 58197"] What advice is needed? If you push the abort button, you fail the skill challenge. Whatever happens when you fail the challenge, then proceeds to happen. If the situation was such as to require a skill challenge in the first place, then failure has to be a legitimate option, and walking away from the challenge pretty much automatically results in failure. The problem does not occur when the PCs make a reasonable offer. It doesn't even occur when they stick to that offer and refuse to budge. Either way, they keep making skill checks - maybe at a penalty for not offering any new arguments - until the NPC either gives in (they succeed at the challenge) or decides he's not willing to accept the offer and delivers an ultimatum of his own (they fail). The only problem occurs when the PCs [I]walk away from negotiations.[/I] At that point, negotiations break down. I don't see why this is a problem. Now, if you create a situation in which the NPC cannot plausibly decline the offer, but failing the skill challenge calls for him to do so, then your skill challenge is badly designed. [/QUOTE]
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