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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
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<blockquote data-quote="kaomera" data-source="post: 4885617" data-attributes="member: 38357"><p>Wow, thanx for all the comments!</p><p></p><p>I actually have tried running some Skill Challenges before, with my previous group, but they didn't seem to work out too well. My players really wanted to focus on the role-play aspects of the situation, which is cool, but to the extent that it became difficult to provide them with the information they needed to make significant tactical decisions... For example they didn't really seem to want a handout with a list of skills in front of them, but that leaves them without any clue as to what's a primary / secondary / or off the list... I was confused by this a bit, it seemed like most of the real descriptive narration ought to happen after the roll, anyway.</p><p></p><p>I'm not sure if any new group I end up putting together will have the same problems, but I want to be prepared, just in case! I could see possibly not making a list of appropriate skills, and just running with whatever the players come up with, but I would think it would be nice to have at least something to work from... Maybe I could get that across with my descriptions, I'm not sure it would be 100% clear.</p></blockquote><p></p>
[QUOTE="kaomera, post: 4885617, member: 38357"] Wow, thanx for all the comments! I actually have tried running some Skill Challenges before, with my previous group, but they didn't seem to work out too well. My players really wanted to focus on the role-play aspects of the situation, which is cool, but to the extent that it became difficult to provide them with the information they needed to make significant tactical decisions... For example they didn't really seem to want a handout with a list of skills in front of them, but that leaves them without any clue as to what's a primary / secondary / or off the list... I was confused by this a bit, it seemed like most of the real descriptive narration ought to happen after the roll, anyway. I'm not sure if any new group I end up putting together will have the same problems, but I want to be prepared, just in case! I could see possibly not making a list of appropriate skills, and just running with whatever the players come up with, but I would think it would be nice to have at least something to work from... Maybe I could get that across with my descriptions, I'm not sure it would be 100% clear. [/QUOTE]
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Skill Challenge Play Examples?
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