Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sky" data-source="post: 4885987" data-attributes="member: 60965"><p>I try to limit skill challenges to once or twice a session for this reason. At one point, I tried to do skill challenges for every day of travel. All it ended up doing was diluting the "interest factor" of "Hey, a skill challenge!" and transforming it to "ok, looks like another skill challenge."</p><p></p><p></p><p>I've found that the most rewarding types of skill challenges for the players are ones they initiate. In the example I gave above, I had no idea how they were going to deal with the raging forest fire. I presented a resource-laden environment, an immanent threat, and they came up with the idea. Their idea seemed large enough to turn into a skill challenge, so I went with it.</p><p></p><p></p><p>When we've done regular(by-the-book) skill challenges, I've found that most of the time it's Aid-the-Maximust, with all the players pitching in +2s to the best roller. Statistically, unless there's a time-per-roll limit or the like, it just makes sense to do it that way. Sometimes you can find ways to split them up and make it interesting, but often I've found they tend to be long chains of near auto-successes due to all the assists.</p><p></p><p>Same with random skill checks. "I ask around town about the bandit king." "No, let me do it, I'm more diplomatic." "We all help him."</p><p></p><p></p><p>My basic rule of thumb for skill challenges is:</p><p></p><p>If I'm pretty sure it will add to the tension, drama, or player involvment in the story, it can be broken into interesting steps, and I can think of interesting <em>possibility-creating </em>and/or <em>story-enriching</em> results from success or failure, enter skill challenge.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4885987, member: 60965"] I try to limit skill challenges to once or twice a session for this reason. At one point, I tried to do skill challenges for every day of travel. All it ended up doing was diluting the "interest factor" of "Hey, a skill challenge!" and transforming it to "ok, looks like another skill challenge." I've found that the most rewarding types of skill challenges for the players are ones they initiate. In the example I gave above, I had no idea how they were going to deal with the raging forest fire. I presented a resource-laden environment, an immanent threat, and they came up with the idea. Their idea seemed large enough to turn into a skill challenge, so I went with it. When we've done regular(by-the-book) skill challenges, I've found that most of the time it's Aid-the-Maximust, with all the players pitching in +2s to the best roller. Statistically, unless there's a time-per-roll limit or the like, it just makes sense to do it that way. Sometimes you can find ways to split them up and make it interesting, but often I've found they tend to be long chains of near auto-successes due to all the assists. Same with random skill checks. "I ask around town about the bandit king." "No, let me do it, I'm more diplomatic." "We all help him." My basic rule of thumb for skill challenges is: If I'm pretty sure it will add to the tension, drama, or player involvment in the story, it can be broken into interesting steps, and I can think of interesting [I]possibility-creating [/I]and/or [I]story-enriching[/I] results from success or failure, enter skill challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
Top