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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
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<blockquote data-quote="Tai" data-source="post: 4890012" data-attributes="member: 84238"><p>I ran a few skill challenges in a campaign I was doing that worked quite well. One of the ideas I used was prep-cards. For example, in the first session, someone had been murdered in the village square, and the party were looking for clues. One of the players used diplomacy to try and talk to the villagers about it. So, I gave two of the other players prep cards for an elderly married couple with a tendency to bicker to be the NPCs for the encounter. When the player asked about the murders, he made a check, and I gave out additional cards for the NPCing players for success or failure on a check. I find it's a good way to keep players who don't have as many useful skills for this particular challenge in the loop, and avoid the unfortunate GM-talking-to-himself problems you get with multiple NPCs in the room.</p><p></p><p>For skill challenges in general, I think that the most important thing to do is to make sure you have a scenario for both success and failure. It might not be the way the skill challenge plays out - it's important never to undrestimate the capacity of players to derail your plot - but if you don't have an interesting scenario for what will happen if they fail, you shouldn't be running a skill challenge.</p></blockquote><p></p>
[QUOTE="Tai, post: 4890012, member: 84238"] I ran a few skill challenges in a campaign I was doing that worked quite well. One of the ideas I used was prep-cards. For example, in the first session, someone had been murdered in the village square, and the party were looking for clues. One of the players used diplomacy to try and talk to the villagers about it. So, I gave two of the other players prep cards for an elderly married couple with a tendency to bicker to be the NPCs for the encounter. When the player asked about the murders, he made a check, and I gave out additional cards for the NPCing players for success or failure on a check. I find it's a good way to keep players who don't have as many useful skills for this particular challenge in the loop, and avoid the unfortunate GM-talking-to-himself problems you get with multiple NPCs in the room. For skill challenges in general, I think that the most important thing to do is to make sure you have a scenario for both success and failure. It might not be the way the skill challenge plays out - it's important never to undrestimate the capacity of players to derail your plot - but if you don't have an interesting scenario for what will happen if they fail, you shouldn't be running a skill challenge. [/QUOTE]
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