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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
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<blockquote data-quote="Infiniti2000" data-source="post: 4891393" data-attributes="member: 31734"><p>What we've experienced and what I can only understand from the rules is that it only pays to use your trained skills. Simple mathematics is that +5 is much better than +0.</p><p></p><p>So, what can you do, or what do you do to encourage players to use their crappy skills? I play a ranger and I'm not trained in diplomacy. Yet, if we're actually role playing I can come up with some great stuff--for no reason. It absolutely doesn't pay for me to try and role the skill challenge properly. I have NO motivation whatsoever to <em>get into it</em> and focus on the challenge itself instead of how I can use my 5 trained skills. I frequently come up with great ideas and instead of following them through and being rewarded I fail, sometimes miserably. Or, worse IMO, I "hand off" my great idea for someone else to execute; which basically amounts to "I say what he said!"</p><p></p><p>Unfortunately, there's no system to account for this. It could be something like all unmodified rolls (so everyone is effectively equally trained in all skills) or perhaps just use your ally's modifier, so instead of him rolling on your idea you roll <em>as him</em>.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4891393, member: 31734"] What we've experienced and what I can only understand from the rules is that it only pays to use your trained skills. Simple mathematics is that +5 is much better than +0. So, what can you do, or what do you do to encourage players to use their crappy skills? I play a ranger and I'm not trained in diplomacy. Yet, if we're actually role playing I can come up with some great stuff--for no reason. It absolutely doesn't pay for me to try and role the skill challenge properly. I have NO motivation whatsoever to [I]get into it[/I] and focus on the challenge itself instead of how I can use my 5 trained skills. I frequently come up with great ideas and instead of following them through and being rewarded I fail, sometimes miserably. Or, worse IMO, I "hand off" my great idea for someone else to execute; which basically amounts to "I say what he said!" Unfortunately, there's no system to account for this. It could be something like all unmodified rolls (so everyone is effectively equally trained in all skills) or perhaps just use your ally's modifier, so instead of him rolling on your idea you roll [I]as him[/I]. [/QUOTE]
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