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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge Play Examples?
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<blockquote data-quote="Pbartender" data-source="post: 4895056" data-attributes="member: 7533"><p>Oh, I understand that, and I agree completely.</p><p></p><p>The point I was trying to make is...</p><p></p><p></p><p></p><p>I agree, but inevitably, that's exactly what some players will come up with, regardless of how hard you hint toward something else.</p><p></p><p>Sometimes, forcing them to use a different skill is the only way to break them out of it.</p><p></p><p></p><p></p><p>What game are you playing? D&D, to my knowledge, has always assumed that when combat happens all PCs will be involved in the fight one way or another. 4th edition in particular goes out of its way to make certain that all the relavant roles in combat are interesting and fun, so that all players will be involved and engaged in the action. </p><p></p><p>Occasionally, a particular type of creature or hazard in combat forces a character to attack in a way that isn't their forte -- a typical Fighter, for example, has little available to attack a creature flying outside his reach other than his basic ranged attack. Does that mean those characters should sit out the fight? Or should they use their ingenuity to find a way to attack the flying creature, no matter how ineffective the attack is?</p><p></p><p>Why can't we do the same for skill challenges?</p><p></p><p>Now, I understand that under the basic rules a failure contributes to total failure, whereas missing in cobat does do so quite so directly. However, the rules for running skill challenges are loose enough that I think we could get around that, if we tried.</p><p></p><p></p><p></p><p>LostSoul's idea with the Warlock is a perfect example of what you are suggesting.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4895056, member: 7533"] Oh, I understand that, and I agree completely. The point I was trying to make is... I agree, but inevitably, that's exactly what some players will come up with, regardless of how hard you hint toward something else. Sometimes, forcing them to use a different skill is the only way to break them out of it. What game are you playing? D&D, to my knowledge, has always assumed that when combat happens all PCs will be involved in the fight one way or another. 4th edition in particular goes out of its way to make certain that all the relavant roles in combat are interesting and fun, so that all players will be involved and engaged in the action. Occasionally, a particular type of creature or hazard in combat forces a character to attack in a way that isn't their forte -- a typical Fighter, for example, has little available to attack a creature flying outside his reach other than his basic ranged attack. Does that mean those characters should sit out the fight? Or should they use their ingenuity to find a way to attack the flying creature, no matter how ineffective the attack is? Why can't we do the same for skill challenges? Now, I understand that under the basic rules a failure contributes to total failure, whereas missing in cobat does do so quite so directly. However, the rules for running skill challenges are loose enough that I think we could get around that, if we tried. LostSoul's idea with the Warlock is a perfect example of what you are suggesting. [/QUOTE]
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