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Skill challenge question - how would you...
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<blockquote data-quote="Jack99" data-source="post: 4836337" data-attributes="member: 53135"><p>How about: </p><p></p><p>Convincing Demogorgon That You Are Not Worth Eating Because You Can Be Used For Something Insignificant That Would Otherwise Be A Waste Of His Or His Minions' Time - Level 1 skill challenge, complexity special</p><p></p><p>In reality, we are dealing with 2 skill challenges here:</p><p>1st part: Survive the initial "encounter" with ol' two-heads and convince him that you shouldn't be eaten / ripped to pieces.</p><p>2nd part: Convince him you can be used for something, or he might still eat/kill/rip you apart.</p><p></p><p>Surviving (Complexity 1; 4 successes before 3 failures)</p><p>Key skills:</p><p>Diplomacy: DC 18</p><p>You beg for your life the best you have learnt! </p><p></p><p>Bluff: DC 18</p><p>Drawing on your knowledge of Demogorgon, you fake it as his followers.</p><p></p><p>Other skills:</p><p>Arcana: DC 18</p><p>You find in your brain a sizable amount of information about Demogorgon and his cults. A succesful arcana check gives a +2 bonus to the next diplomacy check and/or opens up for the use of Bluff.</p><p>Intimidate (special): Any attempt to use intimidate results in a swift death.</p><p></p><p>2nd Part: Convincing him that you are useful (Complexity 5; 12 successes before 3 failures)</p><p>Key skills (no more than 2 successes per skill per character)</p><p>Arcana/Religion/Nature DC16: show of knowledge/control of magic, showing you are up to the task.</p><p>Acrobatics/Athletics 18: jump/feats of strength, impressing (lol) him.</p><p>Diplomacy or bluff, DC21 (special): smoothing things out, in case someone screws up. Immediately after an unsuccesful check from one of your allies, you may attempt to reverse what happened (changing the failure to a success) </p><p> </p><p>Other skills:</p><p>Endurance or Bluff DC 16, special: All participants of the skill challenge must within the first 5 checks make an endurance check to see how well they keep their cool. Each failure gives a cumultative -1 penalty to the rest of the SC's checks. Each success gives a +1 cumultative bonus to the rest of the SC's checks.</p><p>Intimidate, special: Any attempt to use intimidate results in a swift death.</p><p>Insight, DC 18: You read Demogorgon and realize you are on the right track. +2 to your next check.</p><p></p><p>Edit: the DC's are higher than "high" in the WotC errataed SC's. This is on purpose due to the many issues we know there is with the original and the errataed numbers.</p></blockquote><p></p>
[QUOTE="Jack99, post: 4836337, member: 53135"] How about: Convincing Demogorgon That You Are Not Worth Eating Because You Can Be Used For Something Insignificant That Would Otherwise Be A Waste Of His Or His Minions' Time - Level 1 skill challenge, complexity special In reality, we are dealing with 2 skill challenges here: 1st part: Survive the initial "encounter" with ol' two-heads and convince him that you shouldn't be eaten / ripped to pieces. 2nd part: Convince him you can be used for something, or he might still eat/kill/rip you apart. Surviving (Complexity 1; 4 successes before 3 failures) Key skills: Diplomacy: DC 18 You beg for your life the best you have learnt! Bluff: DC 18 Drawing on your knowledge of Demogorgon, you fake it as his followers. Other skills: Arcana: DC 18 You find in your brain a sizable amount of information about Demogorgon and his cults. A succesful arcana check gives a +2 bonus to the next diplomacy check and/or opens up for the use of Bluff. Intimidate (special): Any attempt to use intimidate results in a swift death. 2nd Part: Convincing him that you are useful (Complexity 5; 12 successes before 3 failures) Key skills (no more than 2 successes per skill per character) Arcana/Religion/Nature DC16: show of knowledge/control of magic, showing you are up to the task. Acrobatics/Athletics 18: jump/feats of strength, impressing (lol) him. Diplomacy or bluff, DC21 (special): smoothing things out, in case someone screws up. Immediately after an unsuccesful check from one of your allies, you may attempt to reverse what happened (changing the failure to a success) Other skills: Endurance or Bluff DC 16, special: All participants of the skill challenge must within the first 5 checks make an endurance check to see how well they keep their cool. Each failure gives a cumultative -1 penalty to the rest of the SC's checks. Each success gives a +1 cumultative bonus to the rest of the SC's checks. Intimidate, special: Any attempt to use intimidate results in a swift death. Insight, DC 18: You read Demogorgon and realize you are on the right track. +2 to your next check. Edit: the DC's are higher than "high" in the WotC errataed SC's. This is on purpose due to the many issues we know there is with the original and the errataed numbers. [/QUOTE]
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