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Skill challenge question - how would you...
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<blockquote data-quote="Klaus" data-source="post: 4836724" data-attributes="member: 607"><p>Okay, here's the thing: I want this to be "skin of your teeth" narrow escape, possibly with a few casualties, possibly with a few corruptions.</p><p></p><p>Escaping from the Dungeon of Demons (Level 1)</p><p></p><p>You run, sneak, lie, bribe and plead your way out of certain death.</p><p></p><p>Complexity 5 (12 successes before 6 failures)</p><p></p><p>Primary Skills (failure = loss of a healing surge; no surges left, failure = loss of 1/4 hp)</p><p>Arcana (Hard) -> You use abjuration rituals to avoid detection or keep demons at bay.</p><p>Athletics (Medium) -> You take shortcuts through the dungeon.</p><p>Endurance (Medium) -> You run like hell.</p><p>Stealth (Medium - group check) -> You sneak past opponents.</p><p>Bluff (Hard) -> You lie or bribe your way through.</p><p></p><p>Secondary Skills (a success earns a +2 on an associated skill check)</p><p>Dungeoneering (Medium) -> Any.</p><p>Perception (Easy) -> Stealth</p><p>Thievery (Hard) -> Stealth</p><p>Religion (Hard) -> Arcana, Bluff</p><p>Insight (Hard) -> Bluff</p><p></p><p>Special: You can erase one failure by defeating opponents in a combat encounter of a level equal to the number of failures you accrued so far. Healing surges lost through skill failures aren't regained.</p><p></p><p>Success: You escape the Dungeon of Demons. For each accrued failure above 3, one PC didn't make it out.</p><p></p><p>Failure: TPK</p><p></p><p>Special: A PC that doesn't make it out can pledge loyalty to Demogorgon, either by switching alignment to Chaotic Evil (no check) or by making a Bluff (Hard) check. Either way, the PC comes out alive a few minutes after the other PCs.</p></blockquote><p></p>
[QUOTE="Klaus, post: 4836724, member: 607"] Okay, here's the thing: I want this to be "skin of your teeth" narrow escape, possibly with a few casualties, possibly with a few corruptions. Escaping from the Dungeon of Demons (Level 1) You run, sneak, lie, bribe and plead your way out of certain death. Complexity 5 (12 successes before 6 failures) Primary Skills (failure = loss of a healing surge; no surges left, failure = loss of 1/4 hp) Arcana (Hard) -> You use abjuration rituals to avoid detection or keep demons at bay. Athletics (Medium) -> You take shortcuts through the dungeon. Endurance (Medium) -> You run like hell. Stealth (Medium - group check) -> You sneak past opponents. Bluff (Hard) -> You lie or bribe your way through. Secondary Skills (a success earns a +2 on an associated skill check) Dungeoneering (Medium) -> Any. Perception (Easy) -> Stealth Thievery (Hard) -> Stealth Religion (Hard) -> Arcana, Bluff Insight (Hard) -> Bluff Special: You can erase one failure by defeating opponents in a combat encounter of a level equal to the number of failures you accrued so far. Healing surges lost through skill failures aren't regained. Success: You escape the Dungeon of Demons. For each accrued failure above 3, one PC didn't make it out. Failure: TPK Special: A PC that doesn't make it out can pledge loyalty to Demogorgon, either by switching alignment to Chaotic Evil (no check) or by making a Bluff (Hard) check. Either way, the PC comes out alive a few minutes after the other PCs. [/QUOTE]
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