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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge question
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<blockquote data-quote="Baumi" data-source="post: 4616232" data-attributes="member: 2569"><p>There is no initiative order anymore but people are still supposed to do something. Just let them decide who goes first but then ask around what the others want to do. If they just want to run beside the perception-master then at least force a endurance or athletic check and if they are weak with these skills then they should try to come up with a more character-fitting (a wizard might help with some knowledge skills or spells).</p><p></p><p>Just don't be to strict about primary skills, if the Idea from a player sounds good then let him roll it (usually at medium difficulty) even though you have not declared it before.</p><p></p><p>I haven't tried it so far but I have read the suggestion that it is best if you simply don't declare a skill-challenge and just go with the flow. So just inform them of the situation and ask everyone what they want to do, like the usual non-combat scene and secretly note how many successes/failures they archive and tell them the outcome according to the situation. The great thing about this is that it doesn't feel forced and you can easily abandon or lengthen the skill-challenge if you see it fit (after all the skill-challenge is only a tool to help not enforce).</p></blockquote><p></p>
[QUOTE="Baumi, post: 4616232, member: 2569"] There is no initiative order anymore but people are still supposed to do something. Just let them decide who goes first but then ask around what the others want to do. If they just want to run beside the perception-master then at least force a endurance or athletic check and if they are weak with these skills then they should try to come up with a more character-fitting (a wizard might help with some knowledge skills or spells). Just don't be to strict about primary skills, if the Idea from a player sounds good then let him roll it (usually at medium difficulty) even though you have not declared it before. I haven't tried it so far but I have read the suggestion that it is best if you simply don't declare a skill-challenge and just go with the flow. So just inform them of the situation and ask everyone what they want to do, like the usual non-combat scene and secretly note how many successes/failures they archive and tell them the outcome according to the situation. The great thing about this is that it doesn't feel forced and you can easily abandon or lengthen the skill-challenge if you see it fit (after all the skill-challenge is only a tool to help not enforce). [/QUOTE]
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