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General Tabletop Discussion
*TTRPGs General
Skill challenge success and failure
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<blockquote data-quote="fba827" data-source="post: 4943473" data-attributes="member: 807"><p>The majority of our skill challenge rewards/failures are for bonuses/penalties in story. our skill challenges don't usually lead to combats on a failure.</p><p>And the players are okay with it because we run story-heavy campaigns.</p><p></p><p></p><p>some examples i can think of off the top of my head (in over-simplified form)</p><p></p><p>Success=find out about an enemy weakness</p><p>Failure=the later fight against said enemy was harder because they didn't know the weakness</p><p></p><p>Success=got a ritual book (that they weren't expecting, they thought success=they got to live, so the ritual book was a little boon on top of being able to walk away from the dragon still breathing)</p><p>Failure=the dragon would not help them in a certain future situation that the pcs don't know about yet</p><p></p><p>success=the king tolerates them</p><p>failure=kicked out and won't listen or send aid for the situation</p><p></p><p>success=get past the guards</p><p>failure=can't get in through the gate and have to find another much more difficult way in</p><p></p><p>and so on ...</p></blockquote><p></p>
[QUOTE="fba827, post: 4943473, member: 807"] The majority of our skill challenge rewards/failures are for bonuses/penalties in story. our skill challenges don't usually lead to combats on a failure. And the players are okay with it because we run story-heavy campaigns. some examples i can think of off the top of my head (in over-simplified form) Success=find out about an enemy weakness Failure=the later fight against said enemy was harder because they didn't know the weakness Success=got a ritual book (that they weren't expecting, they thought success=they got to live, so the ritual book was a little boon on top of being able to walk away from the dragon still breathing) Failure=the dragon would not help them in a certain future situation that the pcs don't know about yet success=the king tolerates them failure=kicked out and won't listen or send aid for the situation success=get past the guards failure=can't get in through the gate and have to find another much more difficult way in and so on ... [/QUOTE]
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