Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Skill Challenge: Survive a night in the haunted dungeon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cryptos" data-source="post: 4485292" data-attributes="member: 58439"><p>Well, the most obvious penalty for failure would be that they don't get the benefits of an extended rest. The spooks move things around, make noises, and bang things together, or cause nightmares to the extent where the PCs don't get a rest.</p><p></p><p>In terms of the actual challenge, I don't like the "official" way that skill challenges are done. I like the threshold of successes and failures, but I don't like having each challenge have a narrow set of skills with a narrower set of explanations of how those skills will be used. It feels like skill-based railroading to me.</p><p></p><p>I think it's more interesting to present a challenge, and then have the PCs decide which skills they are going to use, and explain how those will work toward accomplishing the goal. </p><p></p><p>I don't like saying "here are the four skills you have to use" and then when the PC uses them you tell them what they did with those four skills. It reduces the skill challenge to pure dice-rolling with predetermined outcomes.</p><p></p><p>I'd rather see players say, "I'm going to use dungeoneering because I think that I can (explanation follows)...." than see them say, "Ok, my diplomacy is high, so out of the four possible actions I can take I'll choose the 'convince the ghost to leave us alone' option."</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4485292, member: 58439"] Well, the most obvious penalty for failure would be that they don't get the benefits of an extended rest. The spooks move things around, make noises, and bang things together, or cause nightmares to the extent where the PCs don't get a rest. In terms of the actual challenge, I don't like the "official" way that skill challenges are done. I like the threshold of successes and failures, but I don't like having each challenge have a narrow set of skills with a narrower set of explanations of how those skills will be used. It feels like skill-based railroading to me. I think it's more interesting to present a challenge, and then have the PCs decide which skills they are going to use, and explain how those will work toward accomplishing the goal. I don't like saying "here are the four skills you have to use" and then when the PC uses them you tell them what they did with those four skills. It reduces the skill challenge to pure dice-rolling with predetermined outcomes. I'd rather see players say, "I'm going to use dungeoneering because I think that I can (explanation follows)...." than see them say, "Ok, my diplomacy is high, so out of the four possible actions I can take I'll choose the 'convince the ghost to leave us alone' option." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Skill Challenge: Survive a night in the haunted dungeon
Top