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Skill Challenge: Survive a night in the haunted dungeon
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<blockquote data-quote="Cryptos" data-source="post: 4485440" data-attributes="member: 58439"><p>Ok, then, to help you out, here's how I would use each skill in this situation if I was presented with the problem and that skill was the highest ranked one on my character sheet:</p><p></p><p>Arcana: Use the detect magic aspect of the skill to determine what manifestations are merely distracting or scary and which (if any) are strong enough to actually cause harm by measuring their relative power. Possibly try to map out the manifestations to find the "quietest" spot to rest.</p><p></p><p>Dungeoneering / Perception: To find a spot where the manifestations hold less sway, search the dungeon for secret rooms or alcoves, or just find the place that seems the least disturbed.</p><p></p><p>Heal / Dungeoneering: Figure out if there is some kind of plant or fungus that will make restful sleep easier without impairing alertness when awakened (healing); find it in the dungeon (dungeoneering.)</p><p></p><p>History: Try to recall the events that took place here to determine where the haunting would be the strongest / weakest to choose the best resting spot.</p><p></p><p>Insight: Try to discern the motives of the 'ghosts'... are they protecting some areas but not others? Trying to keep the party away from certain areas, or lead them to others?</p><p></p><p>Intimidate / Bluff: Try to create the impression that you have the ability to perform some ritual that will wipe out the spirits, and that you will do so if they don't leave you alone.</p><p></p><p>Religion: Monster Knowledge of the Shadow / Far Realms to determine what sort of manifestation it is, how harmful it is, and how best to deal with it.</p><p></p><p>Endurance: Try to see if I could use the skill as a 'mind of matter' sort of Concentration, to filter out the distractions and rest.</p><p></p><p>(Which illustrates perfectly why the: "these are the four skills that work with this skill challenge" concept WotC wound up using sucks, frankly.)</p></blockquote><p></p>
[QUOTE="Cryptos, post: 4485440, member: 58439"] Ok, then, to help you out, here's how I would use each skill in this situation if I was presented with the problem and that skill was the highest ranked one on my character sheet: Arcana: Use the detect magic aspect of the skill to determine what manifestations are merely distracting or scary and which (if any) are strong enough to actually cause harm by measuring their relative power. Possibly try to map out the manifestations to find the "quietest" spot to rest. Dungeoneering / Perception: To find a spot where the manifestations hold less sway, search the dungeon for secret rooms or alcoves, or just find the place that seems the least disturbed. Heal / Dungeoneering: Figure out if there is some kind of plant or fungus that will make restful sleep easier without impairing alertness when awakened (healing); find it in the dungeon (dungeoneering.) History: Try to recall the events that took place here to determine where the haunting would be the strongest / weakest to choose the best resting spot. Insight: Try to discern the motives of the 'ghosts'... are they protecting some areas but not others? Trying to keep the party away from certain areas, or lead them to others? Intimidate / Bluff: Try to create the impression that you have the ability to perform some ritual that will wipe out the spirits, and that you will do so if they don't leave you alone. Religion: Monster Knowledge of the Shadow / Far Realms to determine what sort of manifestation it is, how harmful it is, and how best to deal with it. Endurance: Try to see if I could use the skill as a 'mind of matter' sort of Concentration, to filter out the distractions and rest. (Which illustrates perfectly why the: "these are the four skills that work with this skill challenge" concept WotC wound up using sucks, frankly.) [/QUOTE]
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