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Skill Challenge: Survive a night in the haunted dungeon
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<blockquote data-quote="LostSoul" data-source="post: 4496702" data-attributes="member: 386"><p>I tell them what the opposition is doing, and give them a pretty good idea of what's going to happen if they do nothing. I ask them what they are going to do, and cast that as some kind of check.</p><p></p><p>DM: You are woken by a strange howling - like a cruel winter wind full of malice and hate. In the darkness, you can make out shapes coming towards you. Ethereal soldiers are rushing at you, still bearing the wounds that killed them. They rush at you, screaming words of hate: "You will die just like we did."</p><p></p><p>What do you do?</p><p></p><p>PC1: If one gets close, I'll smash it back.</p><p>DM: Cool-</p><p>PC2: I am going to chant a prayer to Pelor. "Begone, foul spirits! You will not find your rest here!"</p><p>DM: Okay, cool. PC1, make an attack - Tide of Iron? That will Aid PC2's Religion check.</p><p>PC1: I rolled an 18.</p><p>DM: You raise your shield and push them back, giving the cleric enough time to get off his ritual.</p><p>PC2: I rolled a 10, plus 2. 12.</p><p>DM: The spirits are pushed back and around, but there are too many of them for PC1 to act as a bulwark. "Pelor's words will not save you!" they cry. They rush on you and their spectral swords cut right through you, opening no wounds but the cold of their touch saps your strength.</p><p></p><p>That's a failure. Everyone but PC1 loses a Healing Surge from their chill touch. You can't get that Surge back in your next Extended Rest.</p><p></p><p>Suddenly, from behind, you see another image - a dark knight glowing with a sickly green light. He comes down on the ghosts, cutting them down, screaming madly: "All servants of Orcus! You will not betray me! I will kill you all!"</p><p></p><p>The ghosts move away from you and confront their new foe. "Keegan, no! What madness has taken you? The Shadow Rift has your soul - fight it!" But he doesn't listen, and they fall once again before his sword.</p><p></p><p>Then he turns on you. "Orcus will not save you," he says, and advances on PC1, smashing his sword down on you. Unlike the other ghosts, this one has a physical presence, and he knocks you back. He raises his sword and cleaves into you, drawing blood... </p><p></p><p>...unless you can do something to stop him.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4496702, member: 386"] I tell them what the opposition is doing, and give them a pretty good idea of what's going to happen if they do nothing. I ask them what they are going to do, and cast that as some kind of check. DM: You are woken by a strange howling - like a cruel winter wind full of malice and hate. In the darkness, you can make out shapes coming towards you. Ethereal soldiers are rushing at you, still bearing the wounds that killed them. They rush at you, screaming words of hate: "You will die just like we did." What do you do? PC1: If one gets close, I'll smash it back. DM: Cool- PC2: I am going to chant a prayer to Pelor. "Begone, foul spirits! You will not find your rest here!" DM: Okay, cool. PC1, make an attack - Tide of Iron? That will Aid PC2's Religion check. PC1: I rolled an 18. DM: You raise your shield and push them back, giving the cleric enough time to get off his ritual. PC2: I rolled a 10, plus 2. 12. DM: The spirits are pushed back and around, but there are too many of them for PC1 to act as a bulwark. "Pelor's words will not save you!" they cry. They rush on you and their spectral swords cut right through you, opening no wounds but the cold of their touch saps your strength. That's a failure. Everyone but PC1 loses a Healing Surge from their chill touch. You can't get that Surge back in your next Extended Rest. Suddenly, from behind, you see another image - a dark knight glowing with a sickly green light. He comes down on the ghosts, cutting them down, screaming madly: "All servants of Orcus! You will not betray me! I will kill you all!" The ghosts move away from you and confront their new foe. "Keegan, no! What madness has taken you? The Shadow Rift has your soul - fight it!" But he doesn't listen, and they fall once again before his sword. Then he turns on you. "Orcus will not save you," he says, and advances on PC1, smashing his sword down on you. Unlike the other ghosts, this one has a physical presence, and he knocks you back. He raises his sword and cleaves into you, drawing blood... ...unless you can do something to stop him. [/QUOTE]
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