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Skill challenge that turned a bit...racy.
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<blockquote data-quote="mwiedmann" data-source="post: 5123438" data-attributes="member: 87935"><p>As the party was engaged in a skill challenge with a very powerful female Drow in an attempt to get her help, and doing poorly, they started to take a different angle. (Trying to keep this PG) they wanted to see if they could get her help in exchange for a roll in the hay (or insert your favorite euphemism). Bow chicka bow-wow..</p><p> </p><p>There were some beers flowing around the table and everyone was having a good time so there was no way I was going to so no to this. I had to come up with something on the fly and I'm curious if anyone has tried something similar?</p><p> </p><p>Here is what I came up with.</p><p> </p><p>Each "round" (in this challenge, a "round" was actually a few minutes for role playing purposes) a character could make 1 of the following skill checks to gain a success (all were DC 20)</p><p> </p><p>Athletics (no mystery here)</p><p>Acrobatics (again, not hard to imagine this one)</p><p>Intimidate (hey, some people are into that)</p><p>Arcana (perhaps a few arcane words can give a Viagra effect?)</p><p> </p><p>In addition, a character could make a free Insight check (DC 20) to gain a +1 bonus to their skill check. Some people just know what a lady wants I guess.</p><p> </p><p>Here is the best part: If multiple characters wish to...ahem..join in, each skill check gains a +1 bonus for EACH character in the fray. The more the merrier.</p><p> </p><p>The bad stuff:</p><p>If any character rolls a 1 on their skill check, then they have accidentally touched (or worse) or seen something they should not have (use your imagination) and the characters all immediately fall prone and rock back and forth in the fetal position while they go to their happy place. These characters are out of the skill challenge and its an automatic failure for each.</p><p> </p><p>The danger of the 1 roll is if you have lots of people in the challenge in an attempt to get the big bonuses, all those people can be knocked out by 1 roll.</p><p> </p><p>If characters use the same skill multiple times, they start accumulating -1 reuse penalties each time (she wants a little variety).</p><p> </p><p>The final roll is an endurance check (DC 10) to see if the player can stay afloat and continue. The endurance check gets a -1 penalty each round as the players wear down a bit. Failing it means that character must rest for a few rounds.</p><p> </p><p>Results:</p><p>It was close. An early roll of 1 caused a hilarious moment because the Dwarf and Goliath characters were involved. In the end, the Rogue's Acrobatics checks got the job done. This was one of the best/most fun/funniest skill challenges we ever had. Afterwards we went back to our more standard game, but it was a classic!</p><p> </p><p>Anyone have anything similar?</p></blockquote><p></p>
[QUOTE="mwiedmann, post: 5123438, member: 87935"] As the party was engaged in a skill challenge with a very powerful female Drow in an attempt to get her help, and doing poorly, they started to take a different angle. (Trying to keep this PG) they wanted to see if they could get her help in exchange for a roll in the hay (or insert your favorite euphemism). Bow chicka bow-wow.. There were some beers flowing around the table and everyone was having a good time so there was no way I was going to so no to this. I had to come up with something on the fly and I'm curious if anyone has tried something similar? Here is what I came up with. Each "round" (in this challenge, a "round" was actually a few minutes for role playing purposes) a character could make 1 of the following skill checks to gain a success (all were DC 20) Athletics (no mystery here) Acrobatics (again, not hard to imagine this one) Intimidate (hey, some people are into that) Arcana (perhaps a few arcane words can give a Viagra effect?) In addition, a character could make a free Insight check (DC 20) to gain a +1 bonus to their skill check. Some people just know what a lady wants I guess. Here is the best part: If multiple characters wish to...ahem..join in, each skill check gains a +1 bonus for EACH character in the fray. The more the merrier. The bad stuff: If any character rolls a 1 on their skill check, then they have accidentally touched (or worse) or seen something they should not have (use your imagination) and the characters all immediately fall prone and rock back and forth in the fetal position while they go to their happy place. These characters are out of the skill challenge and its an automatic failure for each. The danger of the 1 roll is if you have lots of people in the challenge in an attempt to get the big bonuses, all those people can be knocked out by 1 roll. If characters use the same skill multiple times, they start accumulating -1 reuse penalties each time (she wants a little variety). The final roll is an endurance check (DC 10) to see if the player can stay afloat and continue. The endurance check gets a -1 penalty each round as the players wear down a bit. Failing it means that character must rest for a few rounds. Results: It was close. An early roll of 1 caused a hilarious moment because the Dwarf and Goliath characters were involved. In the end, the Rogue's Acrobatics checks got the job done. This was one of the best/most fun/funniest skill challenges we ever had. Afterwards we went back to our more standard game, but it was a classic! Anyone have anything similar? [/QUOTE]
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