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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge to (temporarily) replace Combat
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<blockquote data-quote="KarinsDad" data-source="post: 5408147" data-attributes="member: 2011"><p>Sounds like a solution looking for a problem.</p><p></p><p>If the sentries are minions, then yes, a stealthy take down of each would be fine cinema. If they are not minions, the game already has a combat mechanism.</p><p></p><p>The problem with this approach is that, for the most part, the NPCs don't get to react to it. There is no "there was a sentry sitting behind a pillar that the PCs did not know about who runs for help". There is no "the first sentry runs and yells its head off when the PCs first attack".</p><p></p><p>The plan, by definition, works flawlessly as long as most skill rolls are successful. The way skill challenges work (which itself is a bit flawed), a few failures are ok. In this scenario with normal combat rules, just a single failure could be disasterous and the skill challenge approach doesn't take that into account.</p><p></p><p>Typically, the first casualty of any battle is the plan. Unless the PCs roll extremely poorly, the first casualty of this plan is the sentries.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5408147, member: 2011"] Sounds like a solution looking for a problem. If the sentries are minions, then yes, a stealthy take down of each would be fine cinema. If they are not minions, the game already has a combat mechanism. The problem with this approach is that, for the most part, the NPCs don't get to react to it. There is no "there was a sentry sitting behind a pillar that the PCs did not know about who runs for help". There is no "the first sentry runs and yells its head off when the PCs first attack". The plan, by definition, works flawlessly as long as most skill rolls are successful. The way skill challenges work (which itself is a bit flawed), a few failures are ok. In this scenario with normal combat rules, just a single failure could be disasterous and the skill challenge approach doesn't take that into account. Typically, the first casualty of any battle is the plan. Unless the PCs roll extremely poorly, the first casualty of this plan is the sentries. [/QUOTE]
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Skill Challenge to (temporarily) replace Combat
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