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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge to (temporarily) replace Combat
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<blockquote data-quote="GameDoc" data-source="post: 5408554" data-attributes="member: 53915"><p>This is really off the wall, so take it as you will:</p><p> </p><p>Allow one character per round to be the "trigger man" and make a melee basic attack to represent the killing blow. The others have to use their skills creatively to aid the trigger man's chances. </p><p> </p><p>For example: A rogue can Stealth up from behind and impose combat advantage that makes the killing blow easier. A fighter could try to overpower the guard with an Athletics check and pin it while another deals the killing blow. A wizard could use Arcana to modify a cantrip effect and grant some advantage by distracting or confusing the guard (I'm going to cast light on his eyes. For a second, he'll be stunned. Stike quick before he actually cries out. A cleric could use Healing knowledge to say "hit this part of its anatomy (i.e., the windpipe or lung) and it won't be able to cry out." </p><p> </p><p>Part of the fun of skill challenges is letting the players come up with inventive uses of skills rather than just the applications listed in the rulebook. </p><p> </p><p>Of course, I love it when a ludicrous idea is put forth and the dice gods smile on it.</p><p> </p><p><em>BECKETT: You're mad!</em></p><p><em>JACK SPARROW: Thank goodness for that, because if I wasn't, this would probably never work.</em></p></blockquote><p></p>
[QUOTE="GameDoc, post: 5408554, member: 53915"] This is really off the wall, so take it as you will: Allow one character per round to be the "trigger man" and make a melee basic attack to represent the killing blow. The others have to use their skills creatively to aid the trigger man's chances. For example: A rogue can Stealth up from behind and impose combat advantage that makes the killing blow easier. A fighter could try to overpower the guard with an Athletics check and pin it while another deals the killing blow. A wizard could use Arcana to modify a cantrip effect and grant some advantage by distracting or confusing the guard (I'm going to cast light on his eyes. For a second, he'll be stunned. Stike quick before he actually cries out. A cleric could use Healing knowledge to say "hit this part of its anatomy (i.e., the windpipe or lung) and it won't be able to cry out." Part of the fun of skill challenges is letting the players come up with inventive uses of skills rather than just the applications listed in the rulebook. Of course, I love it when a ludicrous idea is put forth and the dice gods smile on it. [I]BECKETT: You're mad![/I] [I]JACK SPARROW: Thank goodness for that, because if I wasn't, this would probably never work.[/I] [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Skill Challenge to (temporarily) replace Combat
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