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General Tabletop Discussion
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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="FrozenNorth" data-source="post: 8729067" data-attributes="member: 7020832"><p>Here’s an example from my last game. The players need to bargain with a marid to undo a terrible mistake they made. All they know is that they have been directed to a treasure chamber with dripping urn covered in runes.</p><p></p><p>Naturally, first priority is to interpret the runes. Arcana check. On a success, they learn they have to draw a summoning circle, but also that the ritual summons the marid and they will have to bargain with it. Failure gets them instructions on how to summon it, but they misinterpret and believe that it will serve them.</p><p></p><p>Drawing the circle is a Dex check. They can add proficiency if they are trained in Calligraphy or Forger’s Tools.</p><p></p><p>Once the marid has been summoned, the Skill challenge proper begins. The party has two rounds to make their case (so 10 checks total)</p><p></p><p>The following skills approaches will work:</p><ul> <li data-xf-list-type="ul">Finding out more about the marid (Perception or Insight). This doesn’t count as a success, but I will give information about other skills that might be useful;</li> <li data-xf-list-type="ul">Marids are extremely proud creatures. During the meeting, you need to offer this one a gift of at least 15 000 gp;</li> <li data-xf-list-type="ul">Flatter the marid by appealing to the marid’s distinguished lineage (History or Arcana);</li> <li data-xf-list-type="ul">Appeals to the bargain between geniekin and humsns (Religion)</li> <li data-xf-list-type="ul">Appeal to the marid’s sympathy (Persuasion, only available if the marid has been flattered first);</li> <li data-xf-list-type="ul">Draw upon knowledge of the sea or mariner’s legends of marids (Nature or Sailor background).</li> </ul><p></p><p>5 or less successes: the marid will grant the wish in exchange for a heavy price. Until the price is paid, the marid can take over any of the characters to get them to do what he wants.</p><p>6 to 8: the marid will grant the wish for a heavy price. The party has a fixed delay to complete the price or the wish will be undone.</p><p>9 successes: the marid will grant the wish in exchange for an unspecified service at a future date.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8729067, member: 7020832"] Here’s an example from my last game. The players need to bargain with a marid to undo a terrible mistake they made. All they know is that they have been directed to a treasure chamber with dripping urn covered in runes. Naturally, first priority is to interpret the runes. Arcana check. On a success, they learn they have to draw a summoning circle, but also that the ritual summons the marid and they will have to bargain with it. Failure gets them instructions on how to summon it, but they misinterpret and believe that it will serve them. Drawing the circle is a Dex check. They can add proficiency if they are trained in Calligraphy or Forger’s Tools. Once the marid has been summoned, the Skill challenge proper begins. The party has two rounds to make their case (so 10 checks total) The following skills approaches will work: [LIST] [*]Finding out more about the marid (Perception or Insight). This doesn’t count as a success, but I will give information about other skills that might be useful; [*]Marids are extremely proud creatures. During the meeting, you need to offer this one a gift of at least 15 000 gp; [*]Flatter the marid by appealing to the marid’s distinguished lineage (History or Arcana); [*]Appeals to the bargain between geniekin and humsns (Religion) [*]Appeal to the marid’s sympathy (Persuasion, only available if the marid has been flattered first); [*]Draw upon knowledge of the sea or mariner’s legends of marids (Nature or Sailor background). [/LIST] 5 or less successes: the marid will grant the wish in exchange for a heavy price. Until the price is paid, the marid can take over any of the characters to get them to do what he wants. 6 to 8: the marid will grant the wish for a heavy price. The party has a fixed delay to complete the price or the wish will be undone. 9 successes: the marid will grant the wish in exchange for an unspecified service at a future date. [/QUOTE]
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