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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Manbearcat" data-source="post: 8732742" data-attributes="member: 6696971"><p>You’re going to have to explain a bit further how you feel the following is different than “Achieve x Win Con (your required successes) before y Loss Con (failures which is your opposition’s success)” is functionally different from:</p><p></p><p>Dogs in the Vineyard: “Achieve x Win Con (Exhaust your opposition’s dice pool so they can’t See your Raise and have to Escalate, when they don’t want to, or Fold) before Y Loss Con (the inverse).”</p><p></p><p>Blades in the Dark Racing Clocks or Tug-of-War Clock: “Achieve x Win Con (tick your clock full or achieve the zenith of the ToW Clock before your opposition ticks their clock full or achieve the nadir of the ToW Clock) before y Loss Con (inverse).”</p><p></p><p></p><p>Now you don’t have to convince me that Dogs Conflict resolution doesn’t absolutely dust 4e Skill Challenges (as far as I’m concerned it’s the greatest conflict resolution design period). But fundamentally, in all 4 of those situations depicted above you’re talking about <strong>Success before Failures and Evolving Gamestate Married to Evolving Fiction.</strong></p><p></p><p>How are you disagreeing with the above?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8732742, member: 6696971"] You’re going to have to explain a bit further how you feel the following is different than “Achieve x Win Con (your required successes) before y Loss Con (failures which is your opposition’s success)” is functionally different from: Dogs in the Vineyard: “Achieve x Win Con (Exhaust your opposition’s dice pool so they can’t See your Raise and have to Escalate, when they don’t want to, or Fold) before Y Loss Con (the inverse).” Blades in the Dark Racing Clocks or Tug-of-War Clock: “Achieve x Win Con (tick your clock full or achieve the zenith of the ToW Clock before your opposition ticks their clock full or achieve the nadir of the ToW Clock) before y Loss Con (inverse).” Now you don’t have to convince me that Dogs Conflict resolution doesn’t absolutely dust 4e Skill Challenges (as far as I’m concerned it’s the greatest conflict resolution design period). But fundamentally, in all 4 of those situations depicted above you’re talking about [B]Success before Failures and Evolving Gamestate Married to Evolving Fiction.[/B] How are you disagreeing with the above? [/QUOTE]
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