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Skill challenges: action resolution that centres the fiction
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<blockquote data-quote="Campbell" data-source="post: 8732820" data-attributes="member: 16586"><p>It's not the people - it's the process. If we are here to tell a story together a process where on every action declaration a GM decides the difficulty, what happens on success and what happens on failure (often after the roll) because having that active hand on the wheel who can guide things where we want them to go can absolutely improve our ability to do so. If it's to highlight prepared setting material and we care more about that exploration than real tension about what happens next it's passable.</p><p></p><p>If we either care about victory earned through skilled play or having real palpable tension is to where things could lead it's hard to trust a process that puts all of the decisions to what happens next onto a single person's shoulders regardless of their intentions. It's not just that the GM might put their hands on the scale - their hands are the scale. No one can contain an entire world in their head. No one (myself included) is free from the temptation to arrange things this way or that way (often to the players' favor admittedly). It doesn't even have to come from a willful decision. It just comes naturally, particularly as the scope of play increases.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8732820, member: 16586"] It's not the people - it's the process. If we are here to tell a story together a process where on every action declaration a GM decides the difficulty, what happens on success and what happens on failure (often after the roll) because having that active hand on the wheel who can guide things where we want them to go can absolutely improve our ability to do so. If it's to highlight prepared setting material and we care more about that exploration than real tension about what happens next it's passable. If we either care about victory earned through skilled play or having real palpable tension is to where things could lead it's hard to trust a process that puts all of the decisions to what happens next onto a single person's shoulders regardless of their intentions. It's not just that the GM might put their hands on the scale - their hands are the scale. No one can contain an entire world in their head. No one (myself included) is free from the temptation to arrange things this way or that way (often to the players' favor admittedly). It doesn't even have to come from a willful decision. It just comes naturally, particularly as the scope of play increases. [/QUOTE]
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