Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8734310" data-attributes="member: 82106"><p>Yeah, I think WRT the comments that [USER=6987520]@DND_Reborn[/USER] made, it is like with most of the approaches that are common to narrative play, you can achieve them purely by dint of playing most any RPG with careful attention to that. Many games will, however, work against you in some sense. Something like the 4e SC system is a pretty solid mechanical structure intended to bring about this 'bounded' characteristic of a 'scene'. It lets the GM focus on the fiction and how it evolves as opposed to worrying overmuch about what outcome to decide, or when things are decided. </p><p></p><p>Its interesting that many people ask for things like 'social combat' systems, but then when they get one, and the 4e SC pretty much fits the bill, its described as confining or trivial in effect. Certainly you could come up with different mechanics for such a thing, like opposed clocks and have the GM make checks for the 'opposition', but we found in the end all the alternatives we tried weren't measurably better, and were usually a bunch more complicated and often didn't quite fit well with the fiction in some cases. Its true that you can, now and then, find yourself tied in a knot over how to proceed with an SC, but following the structure is still the easier path, IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8734310, member: 82106"] Yeah, I think WRT the comments that [USER=6987520]@DND_Reborn[/USER] made, it is like with most of the approaches that are common to narrative play, you can achieve them purely by dint of playing most any RPG with careful attention to that. Many games will, however, work against you in some sense. Something like the 4e SC system is a pretty solid mechanical structure intended to bring about this 'bounded' characteristic of a 'scene'. It lets the GM focus on the fiction and how it evolves as opposed to worrying overmuch about what outcome to decide, or when things are decided. Its interesting that many people ask for things like 'social combat' systems, but then when they get one, and the 4e SC pretty much fits the bill, its described as confining or trivial in effect. Certainly you could come up with different mechanics for such a thing, like opposed clocks and have the GM make checks for the 'opposition', but we found in the end all the alternatives we tried weren't measurably better, and were usually a bunch more complicated and often didn't quite fit well with the fiction in some cases. Its true that you can, now and then, find yourself tied in a knot over how to proceed with an SC, but following the structure is still the easier path, IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Skill challenges: action resolution that centres the fiction
Top